DjWarmonger
							
						 | 
						
							
							
								237d3f2624
							
							Refactoring: random spells
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								f9781ffb47
							
							Creature abilities won't spawn in random Pandora Boxes.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								3f1bc7e21c
							
							One more case for Subterranean Gates
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								927dfa5565
							
							Added correct connections for Subterranean Gates
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								63d6cf168f
							
							- Solved problems with sealed-off objects for once and all.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								923437bf76
							
							Corrected offset check for required objects.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								55c1a7eade
							
							Clear unused tiles to make more space for roads.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								e21b2d9cbd
							
							Attempt to use A* algorithm for required objects.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								a68b58d969
							
							- Use straight paths for some connections
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								8b1641d498
							
							Generate main towns for zones with no player present.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								e08a1f32bd
							
							Some more fixes, updated changelog.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								c6291412d7
							
							Fixed one case of missing roads.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								a0ed8e0d6d
							
							An attempt to straighten roads.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								353f6dc32e
							
							Roads are generated between all nodes.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								3ec91c550e
							
							Correct road nodes iteration
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								fe6fa895c3
							
							More or less working RMG roads.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								2c88ddf5ed
							
							Something works it seems
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								6d502ef1a1
							
							Implemented A* algorithm to draw shortest roads - but not correct roads yet.
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								6448bc6a50
							
							[gcc] fix build
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								a0840100df
							
							Different fractalization algorithm that enforces cycle generation.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								69c58c6c25
							
							Experiment: fractalize RMG zones before placing important objects. The downside is that it won't be possible to draw road as straight line anymore.
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								84a2623c37
							
							more experiments
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								27c46c83d6
							
							describe roads placement in log
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								76193c4c5c
							
							More experiments WIP.
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								eb60d9737f
							
							more sensible road placement
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								4c4ad480c5
							
							added experimental usage of roads
						 | 
						10 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								eef45b5ae8
							
							Fixed warnings
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								ed33d99ac7
							
							Silenced some more logs.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								a0f534146c
							
							Fixed underground Lava terrain.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								a0d9ae4849
							
							Refactoring - create underground rock for whole level at once.
						 | 
						10 years ago |