Commit History

Autor SHA1 Mensaxe Data
  mateuszb 23a32ebf7a * fixed bug #20 %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 6c4b4f21bc * Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted. %!s(int64=16) %!d(string=hai) anos
  Frank Zago 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. %!s(int64=16) %!d(string=hai) anos
  mateuszb 399f58f1af * partially implemented puzzle map %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 3915b71869 Various fixes. Subtitles for choosen hero/town/bonus in pregame. Fixed arrows behavior. Really fixed shortcuts. Fixed map scrolling. Fixed disappearing battle interface. %!s(int64=16) %!d(string=hai) anos
  mateuszb 49a142b92e * minor changes %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 1f75aeaf34 Video working with 32 bpp. Proper loading of hero on boat. Fixed problems with newly recruited hero blockvis info. Fixed possible crashes. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 78afb07f52 New, experimental crashhandler for windows (creates minidumps). %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk aad61c8ac8 Fixed exchanging artifacts between heroes. Fixed def visibility issues. Refactored alphaTransform. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 9fd4b5bb62 Fourth part of sailing code. %!s(int64=16) %!d(string=hai) anos
  mateuszb 7853a19b54 * minor changes, I hope it spoils nothing %!s(int64=16) %!d(string=hai) anos
  mateuszb 4bc0d1ace6 * partially fixed problems with boats %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk ec3b254c83 Castle interface: improved town scrolling. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 9272f501cd Second part of sailing support: %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 2ca7cc5b5c First part of Boat and sailing support. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk b551f6a72b Partially done support for external creature dwellings. %!s(int64=16) %!d(string=hai) anos
  mateuszb 50a49460bf * partial handling of advmap objects changing battle background (like clover field) (their existence should change the background but nothing else) %!s(int64=16) %!d(string=hai) anos
  Frank Zago f0b1c8b644 Fix bug where adventure map is not displayed correctly when hero is moving. %!s(int64=16) %!d(string=hai) anos
  mateuszb ae3fa69134 * next part of exchange window %!s(int64=16) %!d(string=hai) anos
  Frank Zago cb1c31ac49 Simplified terrainRect prototype. %!s(int64=16) %!d(string=hai) anos
  mateuszb 8231a6e6cc * first part of exchange window %!s(int64=16) %!d(string=hai) anos
  Frank Zago e4275c2c90 Make MARK_BLOCKED_POSITIONS and MARK_VISITABLE_POSITIONS compilable. %!s(int64=16) %!d(string=hai) anos
  Frank Zago facb984654 Missing diff from previous commit. %!s(int64=16) %!d(string=hai) anos
  Frank Zago 96a34c30f0 Center active hero on map. Added map grid. Fixed a visual artefact. %!s(int64=16) %!d(string=hai) anos
  Frank Zago 1c2ac579d5 The size of the frame around the map depends on the screen size, so compute it. %!s(int64=16) %!d(string=hai) anos
  Frank Zago a3d2ae2135 Temporarily disable map smoothing as it is source of crashes %!s(int64=16) %!d(string=hai) anos
  Frank Zago cc1c7c83c5 Readability and micro optimization. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk fcc4acc451 Two more fixes for CSDL_Ext::alphaTransform usage. %!s(int64=16) %!d(string=hai) anos
  Frank Zago 78d62481e4 Fixed some small one-time memory leaks. %!s(int64=16) %!d(string=hai) anos
  Frank Zago b1c9b17327 Fix for bug introduced in r937. %!s(int64=16) %!d(string=hai) anos