Commit History

Autor SHA1 Mensaxe Data
  Laserlicht 182100dfd1 button for more than 2 layers hai 3 meses
  Laserlicht ecfe09f6b1 multilevel support hai 4 meses
  Ivan Savenko 156de5b17e Added GameInstance class hai 9 meses
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine hai 9 meses
  Ivan Savenko 915533ed2e Implemented generation of player-colored version of DiBoxBck hai 1 ano
  Ivan Savenko 9fba3d97f1 Renamed & unified OBJECT_CONSTRUCTION macro set hai 1 ano
  Ivan Savenko 0e407540ec Fixed player-coloring on adventure map hai 1 ano
  Ivan Savenko 920a39844b Unified naming of method to recolor UI element to current player scheme hai 1 ano
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes hai 1 ano
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0f88b8969b Removed some usages of std string as resource path %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6f0108e462 Use ResourcePath for referencing texts and json's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c171a3d6be Fix resource bar UI in hotseat %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c01b74434c Fix cancelling spellcast with escape %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 243773b6ef Renamed some adventure map files & classes %!s(int64=2) %!d(string=hai) anos