Commit History

作者 SHA1 備註 提交日期
  Dydzio 250b1b69a8 Update accurate shot translation handling 1 年之前
  Dydzio 7283a4861e Initial version of ACCURATE_SHOT implementation 1 年之前
  Ivan Savenko 86a3806bec MetaString refactor to eliminate integer usage for identifiers 2 年之前
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files 2 年之前
  Ivan Savenko ac925bb786 Renamed new types for consistency with code style 2 年之前
  Ivan Savenko 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any 2 年之前
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's 2 年之前
  Konstantin d746a96d55 vcmi: use SpellSchool identifier instead of enum 2 年之前
  Konstantin 8724181a0f vcmi: spell resistance rework 2 年之前
  Ivan Savenko 56d69e790b Renamed MetaString methods to more logical names 2 年之前
  Ivan Savenko f35b3a0dc3 Replace MetaString operator << with member function 2 年之前
  Konstantin P 057a33c508 SpellSchool: use identifier instead of int 2 年之前
  Konstantin P 5841c716fd vcmi: 100% damage reduction is damage immunity 2 年之前
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 年之前
  Ivan Savenko 84af64ce6b Removed magical initialization of registry via static variables 2 年之前
  Konstantin bdd976cc1e vcmi: modernize spell effects v2 2 年之前
  Konstantin e82cc56ddb vcmi: modernize lib/spells/effects 2 年之前
  Ivan Savenko 1fece0ce18 Merge pull request #1229 from IvanSavenko/battle_improvements 2 年之前
  Ivan Savenko 481f756b51 Fixes #1304 - correct battle log message on spellcast without kills 2 年之前
  Ivan Savenko 85d7b470d4 Access to quests texts is now processed via translator 2 年之前
  Ivan Savenko deffba01b9 All battle effects are now fully client sided 2 年之前
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 年之前
  John Bolton a05ae78e67 Fixed lots of warnings. 5 年之前
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 年之前