nordsoft
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d7d435dcb7
Add game pause
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
5b21a5ffbc
Simturn duration is now part of StartInfo
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
a9dbd08dec
Compute player contacts only once on turn start
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
623fb2a63e
Do not allow visiting objects blocked by visit of another player
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
541f7590c5
Add simple detection of player-player contact
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
64c43c91dc
Added hardcoded min/max simturns duration
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
b2f30f78fa
Allow one AI and human to act simultaneously
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
219f81d28b
Added explicit "PlayerEndsTurn" netpack
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%!s(int64=2) %!d(string=hai) anos |
nordsoft
|
98f7ed9dfd
Implement player start turn query
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
edd029c79c
Replace "currentPlayer" from gamestate with "activePlayers"
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
940bdcee3e
Fixes according to review
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
f9410145d6
Fix handling of "7 days without town" loss condition
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
a19cdb57ba
Fix handling of turn order in case of player defeat
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
d83aa828f6
Fix turn ending
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
c4bc6840ea
Moved management of turn order into a new class
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%!s(int64=2) %!d(string=hai) anos |