Commit History

Autor SHA1 Mensaxe Data
  nordsoft d7d435dcb7 Add game pause %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5b21a5ffbc Simturn duration is now part of StartInfo %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a9dbd08dec Compute player contacts only once on turn start %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 623fb2a63e Do not allow visiting objects blocked by visit of another player %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 541f7590c5 Add simple detection of player-player contact %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 64c43c91dc Added hardcoded min/max simturns duration %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b2f30f78fa Allow one AI and human to act simultaneously %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 219f81d28b Added explicit "PlayerEndsTurn" netpack %!s(int64=2) %!d(string=hai) anos
  nordsoft 98f7ed9dfd Implement player start turn query %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko edd029c79c Replace "currentPlayer" from gamestate with "activePlayers" %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 940bdcee3e Fixes according to review %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f9410145d6 Fix handling of "7 days without town" loss condition %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a19cdb57ba Fix handling of turn order in case of player defeat %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d83aa828f6 Fix turn ending %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c4bc6840ea Moved management of turn order into a new class %!s(int64=2) %!d(string=hai) anos