Ivan Savenko
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ee7a573cb8
Refactoring of SDL API usage:
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2 years ago |
Dydzio
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b1c008179d
Extract client commands handling to separate class + minor fixes
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2 years ago |
Arseniy Shestakov
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ac66fc7f42
Full rework of pre-game interface and networking
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7 years ago |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
Arseniy Shestakov
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d95c74941b
Client: add onlyAI option support for saved games
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8 years ago |
Dydzio
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88952aefff
Restart button fix (#288)
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8 years ago |
AlexVinS
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a8c45df732
Merge branch 'SDL1Wipe' into develop
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10 years ago |
AlexVinS
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f81116e04d
Fix mantiss #2208
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10 years ago |
AlexVinS
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dca1e28bc1
SDL1 wipe, part 1. Untested.
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10 years ago |
AlexVinS
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d50976bf4a
restore some SDL1 code in CMT.XXX
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11 years ago |
AlexVinS
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62d42465de
fix compilation
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11 years ago |
Michał W. Urbańczyk
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6a88604937
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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12 years ago |
stopiccot
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f2309d70dd
replaced extern SDL_Surface* X; all over the code with single header
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12 years ago |