Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked hai 10 meses
  Ivan Savenko c98ac01e7a Replaced public artType member of ArtifactInstance with getter hai 1 ano
  Ivan Savenko 08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC hai 1 ano
  Ivan Savenko 10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class hai 1 ano
  Ivan Savenko 503b87561e Converted all h3 banks to rewardable, remove most of hardcoded checks hai 1 ano
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 17d3d663ee Converted creature ID and spell ID to new form %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 87957e74c1 Replaced boost::thread_specific_ptr with thread_local %!s(int64=2) %!d(string=hai) anos
  SoundSSGood 9b5f6ec7cf CArtifact getters setters %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f7b27da00e Implemented support for "coast visitable" objects: %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fa6f7513e8 All heroes-related strings are passed through translator %!s(int64=2) %!d(string=hai) anos
  DjWarmonger 7ba271edf1 Rotation rebase2 (#912) %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Dmitry Orlov 5e0023704b Fix PQ issues while calculating paths %!s(int64=5) %!d(string=hai) anos
  Michał Kalinowski ac6b477aa2 Simplify statements %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko ffdf5ad180 AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko f76c6c2300 Remove a few more usages of thread shared ai and cb %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko 881e7f2061 AI pathfinding: use own FuzzyHelper for each storage to allow parallel processing without cuncarrent access %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko 675406589c AI pathfinding calculated in parallel %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko bf87a9774d AI: stability fixes %!s(int64=6) %!d(string=hai) anos
  AlexVinS da20aa2388 Use the same cost value in Pathfinder and fuzzy evaluations. %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko edc5abe49d AI: tweak explore to work with new pathfinding. %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko f36ac1a6e2 AI: fix one more freeze in buy army %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko 2c401931c4 AI: fix freeze on BuyArmy %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko e1b922f7b8 AI goals refactoring (#524) %!s(int64=7) %!d(string=hai) anos
  AlexVinS be45c8cb43 Updated C::B projects, fixed a few warnings %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko cf213a5acf #2983б #2910 and a few other bugs fixed %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko 49c872e4ec AI: replace SectorMap with new PathfinderManager %!s(int64=7) %!d(string=hai) anos