Ivan Savenko
|
2b45e13c5c
c++03 -> c++11 switch:
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
|
dd808ef5cc
bugfixing:
|
%!s(int64=12) %!d(string=hai) anos |
Michał W. Urbańczyk
|
254f194220
Some very early work towards autofight feature.
|
%!s(int64=12) %!d(string=hai) anos |
Michał W. Urbańczyk
|
06dbdd234f
Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI.
|
%!s(int64=12) %!d(string=hai) anos |
Michał W. Urbańczyk
|
6a88604937
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
%!s(int64=12) %!d(string=hai) anos |
Michał W. Urbańczyk
|
5c2473d436
Support for saving/loading in player interfaces, including VCAI.
|
%!s(int64=12) %!d(string=hai) anos |
beegee1
|
abf96a5b66
- Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections
|
%!s(int64=12) %!d(string=hai) anos |
mateuszb
|
d540723739
* refactoring
|
%!s(int64=12) %!d(string=hai) anos |
mateuszb
|
f1c78e3260
* creature ID refactoring
|
%!s(int64=12) %!d(string=hai) anos |
mateuszb
|
8769f67c5d
* JsonReader can convert to enums
|
%!s(int64=12) %!d(string=hai) anos |
Michał W. Urbańczyk
|
6232a1b369
Fixed #1181. Do not change that setProperty to setPropertyDer, it has to be as it is.
|
%!s(int64=12) %!d(string=hai) anos |
Michał W. Urbańczyk
|
5b919d88eb
"More stable" opening AI.
|
%!s(int64=12) %!d(string=hai) anos |
alexvins
|
53b684180d
[refactor]
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
|
8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
|
%!s(int64=13) %!d(string=hai) anos |
alexvins
|
e775ad8804
small cleanup
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
|
306d64b0c4
- it is possible to read json file with vector
|
%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
|
f30ee8ff04
* fixed possible corruption of pack sent by server when player request is rejected
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
|
15a7f43e11
- fixed #1075, #1080, #1081
|
%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
|
95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
|
8f936cd34d
- added battleAI to CMake, compile fixes
|
%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
|
62e63d45b1
Work in progress on BattleAI. Related changes:
|
%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
|
c42f187608
Created a new battle AI project — BattleAI. Now it is merely a copy of StupidAI but it is meant to eventually replace it.
|
%!s(int64=13) %!d(string=hai) anos |