Ivan Savenko
							
						 | 
						
							
							
								9d2711fb51
							
							- rewrote most of classes from adventure map window
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								d60f2d57a0
							
							- first part of CIntObject API clean-up.
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								49495c9caf
							
							- possibly fixed #966 and #958
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								665837d656
							
							- hopefully better town development for AI
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								45c2809a40
							
							- pregame will use same resolution as main game
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								8de71c2b39
							
							- fixed #711, #862, #321
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								90ff99d4eb
							
							- fixed ancient #31
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								9efe05c90b
							
							- removed usage of Graphics in several places (Components and hero window).
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								46f48f0676
							
							- bugfixing:
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								017013a5a4
							
							Throwing runtime_errors instead of string (or even char*) objects.
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								8baec8b093
							
							Implemented #715 (load game from sys options). Fixed #224. Minor improvements.
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								d9064f4f7d
							
							Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R).
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								3bf76cb719
							
							Fixed #216 and #907.
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								7317e803db
							
							Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912.
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								9ce3c78387
							
							- fix for compilation with gcc-4.5
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								e18419f5d2
							
							* adventure map GUI should be properly blocked during AI turn
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								e4dc00abac
							
							* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								7a66c1bf2b
							
							* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								86e7d96b39
							
							- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
						 | 
						14 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								156aa6e4d9
							
							* Updated class - file - handling
						 | 
						14 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								2f5d6f2684
							
							* CHexField renamed to CBattleHex
						 | 
						14 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								7f04ed990b
							
							Major refactoring. First part: BattleInterface
						 | 
						14 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2eca314e92
							
							- fixed #841 and #840
						 | 
						14 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								29f42aa873
							
							- fixed #834
						 | 
						14 years ago | 
					
				
					
						
							
								   Frank Zago
							
						 | 
						
							
							
								a62634cf94
							
							Add support for SDL 1.3 in compatibility mode.
						 | 
						14 years ago | 
					
				
					
						
							
								   yupsi
							
						 | 
						
							
							
								583aca8912
							
							Move hero/Next hero buttons being blocked when they should (#204)
						 | 
						14 years ago | 
					
				
					
						
							
								   Frank Zago
							
						 | 
						
							
							
								01566fcde1
							
							Patch from Yupsi. Hero sleep/wake-up. Fixes #162 and #601.
						 | 
						14 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								6ef44bde5a
							
							Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
						 | 
						14 years ago | 
					
				
					
						
							
								   ori.bar
							
						 | 
						
							
							
								5b836f428a
							
							Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file.
						 | 
						14 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								18444fc72f
							
							Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
						 | 
						14 years ago |