Ivan Savenko
|
50e8bc1704
- build system update
|
13 years ago |
DjWarmonger
|
e3e4bc4c9c
Second part of interactive Commander level-up. Quite messy.
|
13 years ago |
DjWarmonger
|
ac997b8214
Partial interactive mode for Commander level-up dialog. It is possible to select secondary skill.
|
13 years ago |
Ivan Savenko
|
2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
|
13 years ago |
Ivan Savenko
|
d60f2d57a0
- first part of CIntObject API clean-up.
|
13 years ago |
Ivan Savenko
|
61ccabde53
- vcmi can be compiled with clang-3.1
|
13 years ago |
DjWarmonger
|
e0135ab6a6
Fixed Commander artifacts management, including #968.
|
13 years ago |
DjWarmonger
|
3e4d0e73e8
Fixed #964.
|
13 years ago |
DjWarmonger
|
6419f953cb
Some (disabled) work for commander artifacts. Hero artifacts window seems broken.
|
13 years ago |
DjWarmonger
|
5435101182
Lots of fixes and improvements for Commander interface.
|
13 years ago |
DjWarmonger
|
d491bc1c3a
Commanders can level up. It's non-interactive yet.
|
13 years ago |
DjWarmonger
|
416c08260a
- Basic Commander window
|
13 years ago |
Ivan Savenko
|
9efe05c90b
- removed usage of Graphics in several places (Components and hero window).
|
13 years ago |
DjWarmonger
|
ee2768ab07
- Some work for commanders
|
13 years ago |
DjWarmonger
|
f720038ca5
- Battle interface fixes. It's possible to move stacks & attack
|
13 years ago |
Ivan Savenko
|
66f5b5e2d7
- gcc compile fixes
|
13 years ago |
Michał W. Urbańczyk
|
722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
|
13 years ago |
Michał W. Urbańczyk
|
8baec8b093
Implemented #715 (load game from sys options). Fixed #224. Minor improvements.
|
13 years ago |
Michał W. Urbańczyk
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
|
13 years ago |
DjWarmonger
|
444b59d478
1. Fixed #843
|
13 years ago |
Ivan Savenko
|
0c3e88226f
- (linux) replaced Genius with VCAI
|
13 years ago |
DjWarmonger
|
9e5fcc3152
Stack artifact backup.
|
13 years ago |
DjWarmonger
|
2bddf29cbf
Stack artifacts part 2, not working yet.
|
13 years ago |
Ivan Savenko
|
86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
|
14 years ago |
beegee1
|
156aa6e4d9
* Updated class - file - handling
|
14 years ago |
beegee1
|
2f5d6f2684
* CHexField renamed to CBattleHex
|
14 years ago |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
|
14 years ago |
DjWarmonger
|
57216eea44
Console texts for creature casting spells.
|
14 years ago |
DjWarmonger
|
bdb6db2ab7
Support for Aura of Magic Resistance.
|
14 years ago |
DjWarmonger
|
d3a014ee94
Smarter implementation of last change.
|
14 years ago |