Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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%!s(int64=12) %!d(string=hai) anos |
beegee1
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c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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%!s(int64=12) %!d(string=hai) anos |
beegee1
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ee51c5beb5
- Renamed /lib subfolders to lowercase
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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c4c592b773
- bugfixing: #1243, #1227, #1241, #1236, #1233
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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e8c35bdb24
fixed extremely slow musicHandler compilation. Removed usage of boost bimap.
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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74ac44662c
- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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%!s(int64=12) %!d(string=hai) anos |
beegee1
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720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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8f936cd34d
- added battleAI to CMake, compile fixes
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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9438cfc7e2
Moved creature sounds to CCreature. Sound IDs are now stored as strings.
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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0ca9f64573
Next part of town configuration:
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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4d4f72292e
- fixed crash on hovering indestructible walls
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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d72c44e4c3
- fixed modifiers keys behaviour in TextInput
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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7e778045b8
- removed no longer used CSndHandler. Transition to new fs is finished
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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08bcfd1285
* windows video player uses the new FS
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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cab8955d8f
- sound player uses new FS
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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708ad6ac7f
- music player uses URI's instead of enum from music base
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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e67f8afdd9
- removed multiple unused files
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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9d2711fb51
- rewrote most of classes from adventure map window
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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45c2809a40
- pregame will use same resolution as main game
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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d1d21b16dc
- replaced auto_ptr with c++11 unique_ptr
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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0c3e88226f
- (linux) replaced Genius with VCAI
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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%!s(int64=13) %!d(string=hai) anos |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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%!s(int64=14) %!d(string=hai) anos |
Ivan Savenko
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d113517db4
- fixed #108, #798, #810
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%!s(int64=14) %!d(string=hai) anos |
Michał W. Urbańczyk
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6ef44bde5a
Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
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%!s(int64=14) %!d(string=hai) anos |
Frank Zago
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d8249d007f
Replaced a few iterators with BOOST_FOREACH.
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%!s(int64=14) %!d(string=hai) anos |
Michał W. Urbańczyk
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a8a437ccb0
Don't behave so dramatically when Heroes3-cd2.snd is missing.
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%!s(int64=14) %!d(string=hai) anos |
Ivan Savenko
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7eb82278d9
- minor fixes to JSON
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%!s(int64=14) %!d(string=hai) anos |
Frank Zago
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3519cca2c9
Moved the spell sounds into a json file.
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%!s(int64=14) %!d(string=hai) anos |
Frank Zago
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cf1d179acf
Store battle fields sounds in a json file instead of a text file.
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%!s(int64=14) %!d(string=hai) anos |