Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets %!s(int64=12) %!d(string=hai) anos
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c4c592b773 - bugfixing: #1243, #1227, #1241, #1236, #1233 %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko e8c35bdb24 fixed extremely slow musicHandler compilation. Removed usage of boost bimap. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp %!s(int64=12) %!d(string=hai) anos
  beegee1 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 8f936cd34d - added battleAI to CMake, compile fixes %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 9438cfc7e2 Moved creature sounds to CCreature. Sound IDs are now stored as strings. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 0ca9f64573 Next part of town configuration: %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 4d4f72292e - fixed crash on hovering indestructible walls %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko d72c44e4c3 - fixed modifiers keys behaviour in TextInput %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 7e778045b8 - removed no longer used CSndHandler. Transition to new fs is finished %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 08bcfd1285 * windows video player uses the new FS %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko cab8955d8f - sound player uses new FS %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko e67f8afdd9 - removed multiple unused files %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 45c2809a40 - pregame will use same resolution as main game %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko d1d21b16dc - replaced auto_ptr with c++11 unique_ptr %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 0c3e88226f - (linux) replaced Genius with VCAI %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) %!s(int64=13) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko d113517db4 - fixed #108, #798, #810 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 6ef44bde5a Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. %!s(int64=14) %!d(string=hai) anos
  Frank Zago d8249d007f Replaced a few iterators with BOOST_FOREACH. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk a8a437ccb0 Don't behave so dramatically when Heroes3-cd2.snd is missing. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 7eb82278d9 - minor fixes to JSON %!s(int64=14) %!d(string=hai) anos
  Frank Zago 3519cca2c9 Moved the spell sounds into a json file. %!s(int64=14) %!d(string=hai) anos
  Frank Zago cf1d179acf Store battle fields sounds in a json file instead of a text file. %!s(int64=14) %!d(string=hai) anos