Историја ревизија

Аутор SHA1 Порука Датум
  DjWarmonger dc0eb37da6 New creature window works in general, covering old functionalities and displaying new info. It's far from finished though. пре 14 година
  Michał W. Urbańczyk c5930893fd Fixed #682. пре 14 година
  Michał W. Urbańczyk 03fdd22b1a Version set to 0.83c, to be released as development build. пре 14 година
  Michał W. Urbańczyk d7b586f1fd Eliminating duplicated bonuses. Smarter getting [no code duplication]. пре 14 година
  Michał W. Urbańczyk 1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project пре 14 година
  Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. пре 14 година
  Michał W. Urbańczyk a46ad0b7ef Next set of fixes, mostly for deserialization. пре 14 година
  mateuszb 1458cf64c2 * fixed bug 298 пре 14 година
  Michał W. Urbańczyk d36f8087aa minor fix — duration has to be passed as ui16. пре 14 година
  Michał W. Urbańczyk 4c9edd3f06 Many fixes around bonus system. Some basic propagation mechanism (not clever but works). пре 14 година
  mateuszb 519a4186de * fixed bugs 470 and 523 пре 14 година
  DjWarmonger 6db068f506 Fixed stacks speed and general parsing bug. пре 14 година
  mateuszb fcdc3f0bdd Various changes, including exprank limiter and development towards Tactics secondary skill support. пре 14 година
  DjWarmonger c0f2b3f32b Now parsing CREXPBON into Bonus System, with limiters. StackExperience class removed. пре 14 година
  Michał W. Urbańczyk 979f77d900 Some preparations towards handling stack experience by the new bonus system. New nodes for controlling premies for creatures of given tier (level). Minor changes. пре 14 година
  Michał W. Urbańczyk c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. пре 14 година
  Michał W. Urbańczyk a940daba5e A handful of fixes for artifacts, minor for for battles. пре 15 година
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done пре 15 година
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo пре 15 година
  mateuszb 23c501b79e some changes пре 15 година
  Michał W. Urbańczyk fc6d6e02a3 More fixes for stacks, some basic macro-based logging for bonus graph operations. пре 15 година
  Michał W. Urbańczyk 848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. пре 15 година
  Michał W. Urbańczyk 7c3f3d20c3 Stacks #2 -> towards new system of stack operations. пре 15 година
  Michał W. Urbańczyk 32ce20af15 Moving stack system to pointers, part #1 пре 15 година
  Michał W. Urbańczyk 9250cc8adf Separated CStack and CStackInstance. пре 15 година
  Michał W. Urbańczyk 27f83ea8c3 Further work on bonus system. пре 15 година
  Michał W. Urbańczyk b2a4d857b5 Little more. Doesn't crash on startup. пре 15 година
  Michał W. Urbańczyk cdf7b2b4d9 Bonuses now use pointers. пре 15 година
  Michał W. Urbańczyk 9028684697 Disemboweling the system. пре 15 година
  Frank Zago dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... пре 15 година