|  Ivan Savenko | 2c05f588fd
							
							Moved CBattleRenderer into a separate file | 2 anos atrás | 
				
					
						|  Ivan Savenko | 1b4c5be4de
							
							Implemented proper rendering order generation for battlefield objects | 2 anos atrás | 
				
					
						|  Ivan Savenko | 58ba5f1aee
							
							Fixes to effects of earthquake, obstacle-creating and offensive spells | 2 anos atrás | 
				
					
						|  Ivan Savenko | 5094fab4d9
							
							Refactoring of spell animations, multiple fixes for spell visuals | 2 anos atrás | 
				
					
						|  Ivan Savenko | 6f6d350228
							
							Formatting cleanup | 2 anos atrás | 
				
					
						|  Ivan Savenko | 35576834c9
							
							Fixing sieges, part 1 | 2 anos atrás | 
				
					
						|  Ivan Savenko | e76cd1b6a7
							
							Bugfixing: fix crashes on battle start & most noticeable glitches | 2 anos atrás | 
				
					
						|  Ivan Savenko | 0cae259f53
							
							Most of rendering in BattleInt is done via canvas | 2 anos atrás | 
				
					
						|  Ivan Savenko | abb553d975
							
							Next step of code refactoring: | 2 anos atrás | 
				
					
						|  Ivan Savenko | 6b3beb05e5
							
							BattleInt split is finished, start of refactoring: | 2 anos atrás | 
				
					
						|  Ivan Savenko | cb6fe1eedf
							
							Moved battle effects into a new class | 2 anos atrás | 
				
					
						|  Ivan Savenko | b01737daf2
							
							Moved stacks & animations handling into a separate class | 2 anos atrás | 
				
					
						|  Ivan Savenko | 3c5858f01e
							
							Separated battlefield background&hexes handling into a new class | 2 anos atrás | 
				
					
						|  Ivan Savenko | 9c2a6dc9fc
							
							moved battle obstacle handling into separate class | 2 anos atrás | 
				
					
						|  Ivan Savenko | bd1b2e4977
							
							Battle Interface refactoring: separated projectile handling into a | 2 anos atrás |