Commit History

Author SHA1 Message Date
  Ivan Savenko 2c05f588fd Moved CBattleRenderer into a separate file 2 years ago
  Ivan Savenko 1b4c5be4de Implemented proper rendering order generation for battlefield objects 2 years ago
  Ivan Savenko 58ba5f1aee Fixes to effects of earthquake, obstacle-creating and offensive spells 2 years ago
  Ivan Savenko 215932b520 Fix compile after merge 2 years ago
  Ivan Savenko 5094fab4d9 Refactoring of spell animations, multiple fixes for spell visuals 2 years ago
  Ivan Savenko 92ca0d9877 cleared up rendering of tower shooters 2 years ago
  Ivan Savenko 6d4bcba842 Fix moat rendering position 2 years ago
  Ivan Savenko 8a059301d2 Fix blitting order of battlefield objects 2 years ago
  Ivan Savenko 9f21569a79 Next batch of siege fixes 2 years ago
  Ivan Savenko 35576834c9 Fixing sieges, part 1 2 years ago
  Ivan Savenko e76cd1b6a7 Bugfixing: fix crashes on battle start & most noticeable glitches 2 years ago
  Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas 2 years ago
  Ivan Savenko 6b3beb05e5 BattleInt split is finished, start of refactoring: 2 years ago
  Ivan Savenko b01737daf2 Moved stacks & animations handling into a separate class 2 years ago
  Ivan Savenko 3c5858f01e Separated battlefield background&hexes handling into a new class 2 years ago
  Ivan Savenko 9c2a6dc9fc moved battle obstacle handling into separate class 2 years ago
  Ivan Savenko a65dd0726d Separated siege-related part of BattleInterface into separate class 2 years ago
  Ivan Savenko bd1b2e4977 Battle Interface refactoring: separated projectile handling into a 2 years ago