Ivan Savenko
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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13 years ago |
Ivan Savenko
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9d2711fb51
- rewrote most of classes from adventure map window
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13 years ago |
Ivan Savenko
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d60f2d57a0
- first part of CIntObject API clean-up.
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13 years ago |
Ivan Savenko
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45c2809a40
- pregame will use same resolution as main game
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13 years ago |
Ivan Savenko
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9efe05c90b
- removed usage of Graphics in several places (Components and hero window).
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13 years ago |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 years ago |
Michał W. Urbańczyk
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8baec8b093
Implemented #715 (load game from sys options). Fixed #224. Minor improvements.
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13 years ago |
Michał W. Urbańczyk
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d9064f4f7d
Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R).
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13 years ago |
Michał W. Urbańczyk
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3bf76cb719
Fixed #216 and #907.
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13 years ago |
Michał W. Urbańczyk
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7317e803db
Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912.
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13 years ago |
Ivan Savenko
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354b9e7fb3
- fixed #793 and #865
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13 years ago |
DjWarmonger
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b8a5d0d430
Stack artifacts - part 1
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13 years ago |
Ivan Savenko
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86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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14 years ago |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 years ago |
beegee1
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2f5d6f2684
* CHexField renamed to CBattleHex
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14 years ago |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 years ago |
Ivan Savenko
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064466998a
- made main menu configurable (mainmenu.json)
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14 years ago |
Ivan Savenko
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89bd7e273d
- fixed #808
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14 years ago |
Frank Zago
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c4b8039c1e
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
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14 years ago |
Ivan Savenko
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d113517db4
- fixed #108, #798, #810
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14 years ago |
Ivan Savenko
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0693312a8e
- fixed several crashes with joining creatures
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14 years ago |
Michał W. Urbańczyk
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b3234e8bfa
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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14 years ago |
Michał W. Urbańczyk
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 years ago |
Ivan Savenko
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e494171de3
- several changes to get reusable code
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14 years ago |
Ivan Savenko
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61af4c745e
- recursive directory parser for LodHandler - for creature abilities and new main menu images
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14 years ago |
Michał W. Urbańczyk
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d092eaf9d1
Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities.
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14 years ago |
Ivan Savenko
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0f605256e9
- added new files to build system
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14 years ago |
Michał W. Urbańczyk
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39120fe4a5
Spell scroll improvements, fixing #689, #690, #691.
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14 years ago |
Michał W. Urbańczyk
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03fdd22b1a
Version set to 0.83c, to be released as development build.
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14 years ago |
mateuszb
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b4edd10e6c
* beegee's comments patch
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14 years ago |