Tomasz Zieliński
							
						 | 
						
							
							
								730b36612c
							
							Respect GUI settings for roads. By default, all road types are enabled.
						 | 
						2 years ago | 
					
				
					
						
							
								   SoundSSGood
							
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								fd9c7352a0
							
							suggested changes
						 | 
						2 years ago | 
					
				
					
						
							
								   SoundSSGood
							
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								060aecc61c
							
							CArtifact refactoring
						 | 
						2 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								e98a50b45a
							
							Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
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								cbe1c4a07d
							
							Remove random seed from map description.
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								d6a357fd17
							
							Split some map object files into smaller files. Reduced includes usage.
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								62595cb039
							
							Split massive CMap.h a bit
						 | 
						2 years ago | 
					
				
					
						
							
								   Warzyw647
							
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								bc4755a89a
							
							Merge branch 'develop' into rmg-split-enum-monster-strength
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								cd9bd491e0
							
							Add option for single-thread generation. Still doesn't guarantee excactly identical maps :?
						 | 
						2 years ago | 
					
				
					
						
							
								   Warzyw647
							
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								af3c6abb5e
							
							Added zone guard strength "none"
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								b2b2798214
							
							Use boost::thread instead of std::thread
						 | 
						2 years ago | 
					
				
					
						
							
								   Warzyw647
							
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								5363fd5db3
							
							Changing other enums to enum classes and adding comments with reasons for why some enums stay as enum-in-namespace.
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
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								15b254fded
							
							Give every Zone its own RNG
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								5da8c96214
							
							Fix include paths
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								73d9f5bd0a
							
							Parallel RMG works fine for maps without water.
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
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								a58094aefe
							
							Thread pool kinda works.
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								a8545935c3
							
							ThreadPool implementation. It runs, but dies from race conditions.
						 | 
						2 years ago | 
					
				
					
						
							
								   Warzyw647
							
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								d74fdad432
							
							Renamed enum EMonsterStrength to EGlobalMonsterStrength. Enum EZoneMonsterStrength unchanged.
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								d22ec0ee0c
							
							Move Modificator to separate file.
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								eb50ae3aa7
							
							- Pre-distribute max number of Prisons
						 | 
						2 years ago | 
					
				
					
						
							
								   Warzyw647
							
						 | 
						
							
							
								7f180b6e81
							
							Split enum EMonsterStrength into EMonsterStrength and EZoneMonsterStrength.
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
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								d325051213
							
							Some working version, needs corrections still.
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								80b5c53815
							
							Place quest artifacts after all the treasures are already created.
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								1590c710dd
							
							Merge pull request #1886 from rilian-la-te/fix-rmg-levels
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
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								a04d8b34f3
							
							vcmi: fix rmg header levels
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								18a87d1ec0
							
							Distribute limited objects evenly in zones with matching terrain
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								5b267f9cbd
							
							- Duplicate Monolith templates to ensure at least 100 are available to RMG
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								7bfb37df4d
							
							vcmi: modernize lib/rmg
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								05a1d7c6e3
							
							All text for factions/towns/building are passed through translator
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								388ed88b5d
							
							All artifact strings now pass through translator
						 | 
						2 years ago |