alexvins
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2eb8263e51
Basic Configuration for bonus types
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12 年之前 |
alexvins
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ceea466f54
[refactor] spell handling
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12 年之前 |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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12 年之前 |
mateuszb
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0003d30991
* refactoring
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12 年之前 |
alexvins
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a9d458c8f4
few more refactorings
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12 年之前 |
alexvins
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b376ac8568
refactor map loading, few small tweaks
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12 年之前 |
alexvins
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53b684180d
[refactor]
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12 年之前 |
alexvins
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68e91ada1c
[refactor]
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12 年之前 |
beegee1
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0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
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12 年之前 |
Ivan Savenko
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94c55e2632
- string ID's for spells (not configurable due to hardcode)
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13 年之前 |
Michał W. Urbańczyk
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74f9c19a7c
Implemented spell countering.
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13 年之前 |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 年之前 |
Ivan Savenko
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cf15ca1cf0
- replaced loadToIt with better H3 parser.
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13 年之前 |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 年之前 |
Ivan Savenko
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45c2809a40
- pregame will use same resolution as main game
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13 年之前 |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 年之前 |
Michał W. Urbańczyk
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4baf4e13ed
* fixed #857 and #858
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13 年之前 |
DjWarmonger
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855cebfe81
- MIND_IMMUNITY bonus replaces separate protectons from various spells
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13 年之前 |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 年之前 |
DjWarmonger
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364a207f71
Fixes for previous commit.
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14 年之前 |
DjWarmonger
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08ae42c684
Added full list of spells to namespace Spells. For sanity.
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14 年之前 |
DjWarmonger
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fa6bddcad5
A bunch of mechanics & refactorings.
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14 年之前 |
DjWarmonger
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e5c11385cd
Fixed #293
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14 年之前 |
mateuszb
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1458cf64c2
* fixed bug 298
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14 年之前 |
mateuszb
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49083c4e5a
* ConstTransitive CGI more or less done
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15 年之前 |