Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` há 8 meses atrás
  Ivan Savenko 9e2646898b Add pre-computed vectors of owned objects for faster access há 10 meses atrás
  Ivan Savenko a8e84c55f6 Fix some of the new warnings from sonarcloud há 1 ano atrás
  Ivan Savenko 679181c103 Implemented serialization of local player state in json form há 1 ano atrás
  Ivan Savenko d49a61645c All objects that can be owned by player now implement IOwnableObject há 1 ano atrás
  Ivan Savenko a481f07daf PlayerState now stores all objects owned by player há 1 ano atrás
  godric3 c34956e912 introduce `getModScope` method to`Entity` class and subclasses há 1 ano atrás
  Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form há 1 ano atrás
  Ivan Savenko 2c4cad7d9c Slight simplification of bonus system node class há 1 ano atrás
  Ivan Savenko 0cf490e2c3 Remove custom move constructor. Fixes serialization of visitation status há 1 ano atrás
  Laserlicht f3e1943aaf Merge branch 'develop' into highscore_menu há 2 anos atrás
  Laserlicht 6f8b62d77d codereview há 2 anos atrás
  nordsoft 2a2f0a657e Fix battle bonuses serialization há 2 anos atrás
  Ivan Savenko 86a7f5f5cd Removed getStr(bool), replaced with similar toString() há 2 anos atrás
  Ivan Savenko 19ace6a849 Moved hero pool logic to the separate files há 2 anos atrás
  Ivan Savenko 3d66455cd1 Fix build há 2 anos atrás
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory há 2 anos atrás
  Konstantin 11b237a23c vcmi: massive refactoring v1 há 2 anos atrás
  Konstantin ee489f18d2 vcmi: PlayerState is now an Entity há 2 anos atrás
  Konstantin 4c4498b22a vcmi: modernize rest of lib há 2 anos atrás
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined há 3 anos atrás
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features há 7 anos atrás