|  Ivan Savenko | 2ff28f6957
							
							Merge pull request #4018 from IvanSavenko/voting | hai 1 ano | 
				
					
						|  Ivan Savenko | 215b279ea8
							
							Contact between allies will no longer break simturns | hai 1 ano | 
				
					
						|  Ivan Savenko | e04c662bc9
							
							Owned object in range of enemy heroes now break simturns | hai 1 ano | 
				
					
						|  Ivan Savenko | 10b50cd905
							
							It is now possible to vote for simturns and turn timer changes | hai 1 ano | 
				
					
						|  Ivan Savenko | 5010344df0
							
							Added serialization of turn timer handler | hai 1 ano | 
				
					
						|  Ivan Savenko | 2c2bec791c
							
							Fixes and cleanup of game client network shutdown and restart | hai 1 ano | 
				
					
						|  Ivan Savenko | 45a3d04d25
							
							Fix simturns termination check | hai 1 ano | 
				
					
						|  Ivan Savenko | 8303ce5d13
							
							Added option to ignore guards in pathfinder | hai 1 ano | 
				
					
						|  Ivan Savenko | cd526a5e15
							
							Send notifications when simultaneous turns end | hai 1 ano | 
				
					
						|  Ivan Savenko | a3adfcf7a7
							
							Do not attempt to start a new turn on game end | hai 1 ano | 
				
					
						|  Ivan Savenko | 80b82cc026
							
							Remove invalid assert - may trigger on human player defeat | hai 1 ano | 
				
					
						|  Ivan Savenko | 18c0217679
							
							Relaxed ordering requirements - player can start turn even if players | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  Ivan Savenko | b88a8da4e8
							
							Split off some netpack structures into separate files | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  nordsoft | d7d435dcb7
							
							Add game pause | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  Ivan Savenko | 5b21a5ffbc
							
							Simturn duration is now part of StartInfo | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  Ivan Savenko | a9dbd08dec
							
							Compute player contacts only once on turn start | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  Ivan Savenko | 623fb2a63e
							
							Do not allow visiting objects blocked by visit of another player | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  Ivan Savenko | 541f7590c5
							
							Add simple detection of player-player contact | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  Ivan Savenko | 64c43c91dc
							
							Added hardcoded min/max simturns duration | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  Ivan Savenko | b2f30f78fa
							
							Allow one AI and human to act simultaneously | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  Ivan Savenko | 219f81d28b
							
							Added explicit "PlayerEndsTurn" netpack | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  nordsoft | 98f7ed9dfd
							
							Implement player start turn query | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  Ivan Savenko | edd029c79c
							
							Replace "currentPlayer" from gamestate with "activePlayers" | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  Ivan Savenko | 940bdcee3e
							
							Fixes according to review | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  Ivan Savenko | f9410145d6
							
							Fix handling of "7 days without town" loss condition | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  Ivan Savenko | a19cdb57ba
							
							Fix handling of turn order in case of player defeat | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  Ivan Savenko | d83aa828f6
							
							Fix turn ending | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  Ivan Savenko | c4bc6840ea
							
							Moved management of turn order into a new class | %!s(int64=2) %!d(string=hai) anos |