Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b3405fa50 - minor optimizations %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 9237e6d97d Improved json validation %!s(int64=12) %!d(string=hai) anos
  DjWarmonger cc505ce935 Fixed values for some of stack experience bonuses. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko cf4b3c91cb - updated wog/vcmi mod.json files %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b87897096c Filesystem handling is now more flexible %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 146a5e5ef8 Made speed of most of battle animations time-based %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko dd808ef5cc bugfixing: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk c85829a00c * creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264 %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 8297102350 - some groundwork for wog optionality %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 8273f323b1 - it is possible to edit data of another mod or H3 data via mods %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 57ea1ed1b8 Fixed crash at month of double population. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 3285f1910b - finally, solution for imageIndex fields. All image lists will be generated in runtime %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 4db13ba845 - proper destructors for handlers and lib objects %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 0cf969d508 - console logger by default uses same format as previously (no extra data) %!s(int64=12) %!d(string=hai) anos
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets %!s(int64=12) %!d(string=hai) anos
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 619a07da03 - projectile blitting should be closer to original H3. But still not perfect. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c4c592b773 - bugfixing: #1243, #1227, #1241, #1236, #1233 %!s(int64=12) %!d(string=hai) anos
  alexvins 9e7fe4d011 Fix duplication in zcrtraits load %!s(int64=12) %!d(string=hai) anos
  alexvins 2eb8263e51 Basic Configuration for bonus types %!s(int64=12) %!d(string=hai) anos
  DjWarmonger ae7f3560a3 Moved phoenix immunity to .json. This fixes #978 %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b4e54f76ea - split heroes.json in manner similar to creatures\factions %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f306d7bb70 some changes towards editing H3 objects via mods. Should be stable, report if not. %!s(int64=12) %!d(string=hai) anos