Historique des commits

Auteur SHA1 Message Date
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui il y a 12 ans
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase il y a 12 ans
  Ivan Savenko c4c592b773 - bugfixing: #1243, #1227, #1241, #1236, #1233 il y a 12 ans
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring il y a 12 ans
  Ivan Savenko b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) il y a 12 ans
  mateuszb 602827d1ae * MSVC compilation fixes il y a 12 ans
  Michał W. Urbańczyk 6fdf64c2b1 Little more logging. il y a 12 ans
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. il y a 12 ans
  Michał W. Urbańczyk 17755caa10 * fixed #1199 il y a 12 ans
  mateuszb 8769f67c5d * JsonReader can convert to enums il y a 12 ans
  beegee1 a4129f43f2 - Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning il y a 12 ans
  Ivan Savenko 46eb0b3daf - wrokaround/fix for #1177 il y a 12 ans
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug il y a 13 ans
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace il y a 13 ans
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) il y a 13 ans
  Ivan Savenko 8eba824ada - updated icons + psd file il y a 13 ans
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream il y a 13 ans
  mateuszb 657ed41088 * fixed bug in campaigns il y a 13 ans
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) il y a 13 ans
  Michał W. Urbańczyk 6c017a0fdf Fixed #1088. il y a 13 ans
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. il y a 13 ans
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns il y a 13 ans
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. il y a 13 ans
  mateuszb 82e21f8b6e * minor campaign related improvements il y a 13 ans
  mateuszb 8e3de98059 * restoring campaign features il y a 13 ans
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: il y a 13 ans
  Michał W. Urbańczyk 7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. il y a 13 ans
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h il y a 13 ans
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. il y a 13 ans
  Ivan Savenko e67f8afdd9 - removed multiple unused files il y a 13 ans