Commit History

Autor SHA1 Mensaxe Data
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 5082dafd62 - h3 hero classes and artifacts can be modified via json %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b4e54f76ea - split heroes.json in manner similar to creatures\factions %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f306d7bb70 some changes towards editing H3 objects via mods. Should be stable, report if not. %!s(int64=13) %!d(string=hai) anos
  mateuszb 9c1a117c1c * refactoring %!s(int64=13) %!d(string=hai) anos
  mateuszb bda766b697 * refactoring %!s(int64=13) %!d(string=hai) anos
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs %!s(int64=13) %!d(string=hai) anos
  mateuszb f1c78e3260 * creature ID refactoring %!s(int64=13) %!d(string=hai) anos
  alexvins a9d458c8f4 few more refactorings %!s(int64=13) %!d(string=hai) anos
  mateuszb 25663ce7af * fixed vector<bool> serialization %!s(int64=13) %!d(string=hai) anos
  mateuszb 8769f67c5d * JsonReader can convert to enums %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko beac6b12d8 - loading fix %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 79062eb15c - Parsing hero specialty is working (though complicated) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 5deb499e7e Last breaking change into mod system (will explain on forum) %!s(int64=13) %!d(string=hai) anos
  beegee1 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 1807a8a536 - Bonus subtype will now be resolved using string identifiers. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko ff146a80fe - fixed empty tavern in new towns %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko e36bc50504 - support for new heroes and hero classes %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko c764ce6ebe - one more unitialized memory crash (#1163) %!s(int64=13) %!d(string=hai) anos
  DjWarmonger f05b398e5c Compile fixes. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko d2ee602b29 - fix uninitialized cursor %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko ffe8b99369 - reorganized hero classes %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 1c5a4c669c - merged minimap.json into terrains.json %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 85a23e298c - generic string ID -> numeric ID resolution system %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace %!s(int64=13) %!d(string=hai) anos
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko da7a6234b1 - some tweaks towards new towns %!s(int64=13) %!d(string=hai) anos
  mateuszb 6a81c8b1af * campaign against magic numbers %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 99dcb73a72 - filesystem.json files for wog and vcmi data %!s(int64=13) %!d(string=hai) anos