Ivan Savenko
							
						 | 
						
							
							
								58d13fdce5
							
							Implemented scaling of hardware cursor
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								248cff49a4
							
							Moved fonts handling from Graphics to RenderHandler class
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								6f6b20b716
							
							Fix fps indicator when xbrz is in use
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								4171026035
							
							First iteration of upscaled rendering
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								c6943e0ab0
							
							Fix build, fix element disabling
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								9fba3d97f1
							
							Renamed & unified OBJECT_CONSTRUCTION macro set
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								00605b5129
							
							Remove largely unused defActions member from CIntObject
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								46669e78e8
							
							Fix possible crash on deletion of adventureInt after GH on shutdown
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								5b0b1ad7f7
							
							Update texture while UI is locked to avoid concurrent accesses to pixel
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								d502850054
							
							Add network thread termination logic for adventure map animations
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								9bfe000724
							
							Added semi-workaround method for network thread shutdown:
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7267e02b8d
							
							Better handling of Ctrl / Cmd modifier keys on Apple systems:
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								9a71614588
							
							Simplify code
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								611249d11d
							
							Added workaround for weird SDL behavior that causes SDL to report text
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								6e399eb21a
							
							Make some non-const static variables const or constexpr
						 | 
						1 year ago | 
					
				
					
						
							
								   Alexander Wilms
							
						 | 
						
							
							
								0495c52cf4
							
							Don't call ScreenHandler::onScreenResize() when the window has been (un)maximized to avoid creating a huge texture and crashing
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								a3f9450d83
							
							Relax UI locking to reduce delays in AI actions
						 | 
						1 year ago | 
					
				
					
						
							
								   Alexander Wilms
							
						 | 
						
							
							
								c0c16fed75
							
							Move FPS counter to bottom left, set width of black background to suffice for 3 digit FPS
						 | 
						2 years ago | 
					
				
					
						
							
								   Johannes Schauer Marin Rodrigues
							
						 | 
						
							
							
								a1a5bc28c2
							
							convert line endings from CRLF (Windows) to LF (Linux/Unix)
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e322d0a084
							
							Merge pull request #2966 from IvanSavenko/simplify_ui_lock
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								d6b9fa8fbd
							
							Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
						 | 
						2 years ago | 
					
				
					
						
							
								   Alexander Wilms
							
						 | 
						
							
							
								f52562eeb7
							
							Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay()
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								1d0e696db6
							
							Added RenderHandler that acts as factory for images and animations
						 | 
						2 years ago | 
					
				
					
						
							
								   nordsoft
							
						 | 
						
							
							
								432ed18579
							
							Fix overlap of timer and fps widgets
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0613756abc
							
							Remove unused code
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								44d16b32fe
							
							Use API identical to std classes where possible
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								f13a53c1d9
							
							Merge remote-tracking branch 'vcmi/beta' into develop
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								631e93e846
							
							Fix missing lock of player interface
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								43795c39a5
							
							Replaced all usage of SDL_Color outside of render with ColorRGBA
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0f8d53e978
							
							Replaced SDL user events list with dispatching of arbitrary functors
						 | 
						2 years ago |