Commit History

Autor SHA1 Mensaxe Data
  ArseniyShestakov c9eba40fe6 Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 9453250e0f Spawn quest arts in nearby zones. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 4f1d96e5e8 Seer Huts part 2. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 607375a9bc Generate Seer Huts with creature rewards %!s(int64=10) %!d(string=hai) anos
  AlexVinS 8deee7610c CMapGenerator.cpp: remove unused variables %!s(int64=11) %!d(string=hai) anos
  DjWarmonger cb5a3c0f73 Fixed shortage of Prisons on random maps. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 7ac3713d32 Significantly improved zone graph placement. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 697e42dd24 - Fixed several legacy issues with map templates %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e3d968e284 Generate Grail to not crash at Obelisks. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 495c39304d Fixed crash due to incorrect RMG options. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 0edaf4fa8a Merge pull request #26 from vcmi/FFMpeg %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8b10f70afd Migrating to MSVS 2013, which allows to delete inttypes.h file. %!s(int64=11) %!d(string=hai) anos
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 3acbda75ef Restored old function signature for sanity. %!s(int64=11) %!d(string=hai) anos
  AlexVinS b654ea831b [RMG] Fix mingw build, fix some warnings %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 67d8a24f0b Experiments with object distance. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e65b85873c Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 156e19cdf6 Various optimizations based on RMG profiling. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 4b28afcaa4 Fixed counting of faction-aligned zones. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger be8c9c8378 Correct strength of zone guards. Logs for guard strength. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 966873181f Do not let monsters or treasures spawn near already placed monsters. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 22d26db694 Correct placement of non-overlapping objects. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger ced3d32f3f Scale dwelling / pandora with creatures value according to number of native zones. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger d942858ef9 Throw exception when there are not enough two-way monoliths available. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 05c2a4e716 Better gravity-based algorithm. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 5fb07ded38 Correct underground terrains. More improvements for connection placement. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger d4d3f1a568 More tweaks. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger ab748ae221 Somewhat better gate placement, attempt to add rocky tiles to underground zones. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger d118fbffe8 Correct placement of subterranean gates. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. %!s(int64=11) %!d(string=hai) anos