提交历史

作者 SHA1 备注 提交日期
  O01eg ad84ae64b0 Clean up. 11 年之前
  O01eg 463073ebfa Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h 11 年之前
  O01eg 927eb33c11 Split IGameCallback to reduce memory required to debug compilation. 11 年之前
  beegee1 1d57b75bc5 - random number generation refactoring 11 年之前
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 年之前
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: 11 年之前
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: 11 年之前
  beegee1 d4fd361d4b - fixed #1643 -> hero placeholder handling 11 年之前
  beegee1 22e119770a Fixed mantis #1645 12 年之前
  beegee1 9d0387140f - Fixed bug when the type id of the hero placeholder is the same as a already placed hero or prisoned hero 12 年之前
  DjWarmonger 51e6961d08 Compile fix for MVS. 12 年之前
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large 12 年之前
  beegee1 b8eddcd9a8 - Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3 12 年之前
  beegee1 68bdf71db6 - Fixed GCC compiler warnings 12 年之前
  DjWarmonger d085f8eee8 First implementation of fuzzy logic in VisitTile goal. 12 年之前
  beegee1 f0cbbbdb70 - Refactored method CGameState::init 12 年之前
  beegee1 2d095cf20a - Fixed days without castle counter 12 年之前
  beegee1 c786a3076a - Refactored victory loss condition checks 12 年之前
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 12 年之前
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur 12 年之前
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck 12 年之前
  Ivan Savenko 76c77d58f6 const-ified CTown. May fix #1444 12 年之前
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 年之前
  Michał W. Urbańczyk 11bcc48cc3 Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init. 12 年之前
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 12 年之前
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase 12 年之前
  alexvins 2eb8263e51 Basic Configuration for bonus types 12 年之前
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 年之前
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. 12 年之前
  mateuszb 560315bc48 * SlotID refactoring 12 年之前