Commit History

Author SHA1 Message Date
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 12 years ago
  stopiccot f2309d70dd replaced extern SDL_Surface* X; all over the code with single header 12 years ago
  mateuszb 3958364884 * a bit more work on campaigns; hero crossover still buggy 13 years ago
  mateuszb 25663ce7af * fixed vector<bool> serialization 13 years ago
  DjWarmonger ce15eb37c2 - Fixed serialization of limiters 13 years ago
  Ivan Savenko 5deb499e7e Last breaking change into mod system (will explain on forum) 13 years ago
  Ivan Savenko 2f83b211ca - fix for text on kingdom overview (#1172 + some other similar cases) 13 years ago
  Ivan Savenko e36bc50504 - support for new heroes and hero classes 13 years ago
  Ivan Savenko e3231db1c9 - primaryResource and warMachine now use string ID 13 years ago
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 years ago
  Ivan Savenko 07f9cb16c5 - spellbook fix (#1110) 13 years ago
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 years ago
  mateuszb 6a81c8b1af * campaign against magic numbers 13 years ago
  Ivan Savenko 8f936cd34d - added battleAI to CMake, compile fixes 13 years ago
  Ivan Savenko 0ca9f64573 Next part of town configuration: 13 years ago
  Ivan Savenko 2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based 13 years ago
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. 13 years ago
  Ivan Savenko 46f48f0676 - bugfixing: 13 years ago
  Michał W. Urbańczyk 414a896dbd Fixed #890. 13 years ago
  beegee1 156aa6e4d9 * Updated class - file - handling 14 years ago
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 years ago
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
  Ivan Savenko 064466998a - made main menu configurable (mainmenu.json) 14 years ago
  DjWarmonger 2047862eb1 Compile fix for Kingdom Overview 14 years ago
  Ivan Savenko 35a528e062 - Rewrote Kingdom Overview window - all should be stable now 14 years ago
  DjWarmonger 7dce558e28 More fixes. Estates skill is now handled as a Bonus. 14 years ago
  DjWarmonger bdce46ab60 Minor refactorings, fixes & improvements. 14 years ago
  Michał W. Urbańczyk 601bee9c0f Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. 14 years ago
  DjWarmonger 3241e7c8f8 Applied patch for #721 from Plush. 14 years ago
  DjWarmonger b9f301b600 Better implementation of creature window, minor fixes. 14 years ago