Konstantin
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86f5d6de69
vcmi: modernize headers
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2 years ago |
Ivan Savenko
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a8fe8c0f3b
Converted timer event into tick event that is called every frame
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2 years ago |
Ivan Savenko
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aab082fd2e
Remove remaining access to SDL_Events
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2 years ago |
Ivan Savenko
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cfcaf5cbb6
renamed keyDown -> keyPressed
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2 years ago |
Ivan Savenko
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d4fba3787c
Removed usage of SDL_KeyboardEvent from UI code
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2 years ago |
Ivan Savenko
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860fe43131
Merged two mouse button enums
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2 years ago |
Ivan Savenko
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214fc19e74
CIntObject now receives mouse position as point instead of SDL event
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2 years ago |
Ivan Savenko
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108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
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2 years ago |
Ivan Savenko
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9be38780cd
Removed remaining parts of Geomeotries.h/cpp
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2 years ago |
Ivan Savenko
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ee7a573cb8
Refactoring of SDL API usage:
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2 years ago |
Ivan Savenko
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d40d5250b7
changes to status bar according to review comments:
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2 years ago |
Ivan Savenko
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ac839ad26a
Changes to rest of the code according to review:
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2 years ago |
Ivan Savenko
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0cae259f53
Most of rendering in BattleInt is done via canvas
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2 years ago |
Ivan Savenko
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7a6ad671ab
Separated battle control panel into new class, refactoring of
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3 years ago |
Agoston Szepessy
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411038195c
Add clickeable area on top of creature picture
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3 years ago |
John Bolton
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c61bae4060
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
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5 years ago |
Alexander Shishkin
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75f8c8b29a
Gui cleanup4 (#446)
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7 years ago |
Alexander Shishkin
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5c09f751b3
Gui cleanup3 - UI refactoring to use smart pointers (#440)
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7 years ago |
Arseniy Shestakov
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2da3d8a563
Code style: remove senseless comments
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8 years ago |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
Fay
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02fa478bfb
Refactor: unified logic for notyfing CIntObjs about left/right mouse click events;
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8 years ago |
AlexVinS
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5506ae036a
Reworked CHillFortWindow
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9 years ago |
AlexVinS
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055c84bc7a
cleanup
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9 years ago |
Vadim Markovtsev
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e4b1ef1405
Add "override" to virtual overriden methods
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10 years ago |
AlexVinS
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cc669b0ae7
Move gui locking to GUIHandler
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10 years ago |
AlexVinS
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b6a2323e01
SDL1 wipe, part 2. Untested.
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10 years ago |
AlexVinS
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c46999bcb8
Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect
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10 years ago |
AlexVinS
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b71d985d49
cleanup
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10 years ago |
Fay
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4b248c2762
World view impl -- initial;
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10 years ago |
Ilya Zhuravlev
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b22973e717
Fixed crash, "pure virtual method called", when calling doUpdate lambda from CGPreGame.
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11 years ago |