تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  AlexVinS 34b8b2c91b Fixed Berserk spell effect aka Bonus::ATTACKS_NEAREST_CREATURE 9 سال پیش
  AlexVinS 8f18dec5e3 Cleanup 9 سال پیش
  AlexVinS 7874dffa7d fixed http://bugs.vcmi.eu/view.php?id=2282 9 سال پیش
  AlexVinS 62d272f3e5 Cleanup 9 سال پیش
  AlexVinS ea2e336f54 Merge branch 'develop' into SpellsRefactoring8 9 سال پیش
  Arseniy Shestakov 58f90b736b New cheat vcmiungoliant: hide all tiles that out of sight radius 9 سال پیش
  Arseniy Shestakov 75cffa7d0b CGameHandler::arrangeStacks: honour removableUnits of CGGarrison 9 سال پیش
  AlexVinS ef34d21941 Passive cast can be blocked by spell level limit. 9 سال پیش
  AlexVinS dcb0e8a0c1 Tweak 9 سال پیش
  Arseniy Shestakov 1d45d214e5 CGameHandler refactoring: when possible only use const data 9 سال پیش
  AlexVinS d993710f8e Merge branch 'develop' into SpellsRefactoring8 9 سال پیش
  Arseniy Shestakov 7ae4e70134 CGameHandler: fix player id logging 9 سال پیش
  AlexVinS 505e53c17d Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8 9 سال پیش
  AlexVinS 33d1895d21 Merge branch 'develop' into SpellsRefactoring8 9 سال پیش
  Arseniy Shestakov fe6c0cf89b Use RandomGeneratorUtil::randomShuffle for reproducible gameplay 9 سال پیش
  Arseniy Shestakov c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future 9 سال پیش
  AlexVinS f8767a6380 cleanup 9 سال پیش
  Arseniy Shestakov 70abae9b51 CGameState::battleGetBattlefieldType: use RNG by ref 9 سال پیش
  Arseniy Shestakov ea63497b19 Move CGameState::setupBattle code to CGameHandler::setupBattle 9 سال پیش
  Arseniy Shestakov 53502e84e3 Add PrepareHeroLevelUp netpack to keep secondary skills RNG in sync 9 سال پیش
  Arseniy Shestakov ca819b3cda CGHeroInstance::nextPrimarySkill: don't use GS RNG directly 9 سال پیش
  Arseniy Shestakov 85f49bc968 CGHeroInstance::initArmy: don't use GS RNG. Get RNG through a ref 9 سال پیش
  Arseniy Shestakov 2ba3b20928 Multiple changes to RNG usage to both client and server 9 سال پیش
  Arseniy Shestakov 6747555339 CGameHandler: use ObjProperty enum instead of magic numbers 9 سال پیش
  Arseniy Shestakov d06d07a39b Add ChangeFormation netpack to avoid MP desyncs 9 سال پیش
  AlexVinS 1ce4675df6 Tweaks 9 سال پیش
  AlexVinS 686cd00c68 Cleanup. 9 سال پیش
  AlexVinS 18fc94d709 WIP on SpellCastContext 9 سال پیش
  AlexVinS d4a35c6839 Simplify getAffectedStacks arguments. casterColor not needed anymore. 9 سال پیش
  AlexVinS 85f94676a5 Server: convert logging 9 سال پیش