Commit History

Автор SHA1 Съобщение Дата
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis преди 5 месеца
  Ivan Savenko e567e1b820 Fix possible memory leaks in sound handler, simplify API преди 6 месеца
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable преди 8 месеца
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class преди 8 месеца
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine преди 8 месеца
  Ivan Savenko 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode преди 8 месеца
  MichalZr6 dbe82b94f6 Changes following review: преди 9 месеца
  MichalZr6 ac8104d56d SonarCloud recomendations. преди 10 месеца
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes преди 1 година
  Ivan Savenko dfe6e04464 Implemented semi-transparent spell effects преди 11 месеца
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split преди 11 месеца
  Ivan Savenko 36c1ed670f Support for configurable town fortifications преди 1 година
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases преди 1 година
  Ivan Savenko 230add02e4 Remove no longer used code преди 1 година
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes преди 1 година
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos преди 1 година
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: преди 1 година
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter преди 1 година
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) преди 2 години
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor преди 2 години
  Ivan Savenko 41210c1dbf Client-side support for multiple battles преди 2 години
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations преди 2 години
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files преди 2 години
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations преди 2 години
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA преди 2 години
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates преди 2 години
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH преди 2 години
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h преди 2 години
  Konstantin P b472c89276 vcmi: make some CStack properties private преди 2 години
  Ivan Savenko fb739e7186 Merge beta -> develop преди 2 години