Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko c3957c2c2a Moved json files to new directory, split on per-class basis hai 1 ano
  Ivan Savenko 6e399eb21a Make some non-const static variables const or constexpr hai 1 ano
  Ivan Savenko 388ca6e776 Added list of active accounts and rooms to UI. Added room creation logic hai 1 ano
  Ivan Savenko 0a1153e1c6 Switch client-server communication to new API %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c2c43602ea Initial version of global lobby server available in client %!s(int64=2) %!d(string=hai) anos
  Laserlicht 92b0e2b400 initial highscore support %!s(int64=2) %!d(string=hai) anos
  Laserlicht 52b86eb9c1 get back to campaignmenu %!s(int64=2) %!d(string=hai) anos
  Laserlicht 34182069f5 campaignset %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  nordsoft d9a2a7bfd0 Fix minor points %!s(int64=2) %!d(string=hai) anos
  nordsoft 45f13c7964 Progress update on client side %!s(int64=2) %!d(string=hai) anos
  nordsoft 584dd20943 Progress on server side for rmg %!s(int64=2) %!d(string=hai) anos
  nordsoft f4869cbfb0 Tutorial load game mode %!s(int64=2) %!d(string=hai) anos
  nordsoft 1def98a862 Tutorial implemented %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d1e5a347ff Refactoring of campaign handler: rename types and use strong typing %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Michael eb618fbff9 rename function %!s(int64=2) %!d(string=hai) anos
  Michael 8672fc7e3d Allows to translate default playername %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b1bd49ecd8 Fix main menu resize on resolution change %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov 313d479d42 fix using JNI from server in single process build %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ac839ad26a Changes to rest of the code according to review: %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Dmitry Orlov c99b8b54e6 Fix: 'Load' and 'Main menu' in-game buttons should work properly %!s(int64=4) %!d(string=hai) anos
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov 4af288aee4 Refactoring of main menu related code %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos