Dydzio
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3596d167a7
Adjust code to develop + change place in code where alpha is applied
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2 years ago |
Dydzio
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9e7e649d37
Gradual fade-in of built building
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2 years ago |
Ivan Savenko
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bb65246aa3
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
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2 years ago |
Ivan Savenko
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8b207fae63
ECreatureAnimType enum -> enum class
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2 years ago |
nordsoft
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b1f2c7aed4
Team alignments implemented
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2 years ago |
Ivan Savenko
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1dea1854ae
Moved battle animation enum's into new file
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2 years ago |
Ivan Savenko
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a512e0d58f
Fixed ugly solid-white status bars in pregame, removed operator* from
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2 years ago |
Arseniy Lartsev
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c502cfc223
Added constructor with target size argument for CAnimImage
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5 years ago |
Alexander Shishkin
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75f8c8b29a
Gui cleanup4 (#446)
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7 years ago |
Alexander Shishkin
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5c09f751b3
Gui cleanup3 - UI refactoring to use smart pointers (#440)
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7 years ago |
AlexVinS
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270e1b75ce
Support for creature 2-hex attack, alternate death and cast animation types
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8 years ago |
Arseniy Shestakov
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2da3d8a563
Code style: remove senseless comments
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8 years ago |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
AlexVinS
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ba5b65ff93
get rid of CDefHandler in CSpellWindow
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9 years ago |
AlexVinS
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3a52a3c663
Allow CAnimImage to share animation object.
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9 years ago |
AlexVinS
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5506ae036a
Reworked CHillFortWindow
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9 years ago |
AlexVinS
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abb875b400
cleanup
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9 years ago |
Vadim Markovtsev
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e4b1ef1405
Add "override" to virtual overriden methods
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10 years ago |
Ivan Savenko
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731aedf3a1
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
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11 years ago |