Commit History

Author SHA1 Message Date
  Andrii Danylchenko ebe155fa95 NKAI: mana recovery 2 years ago
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 years ago
  Ivan Savenko 87957e74c1 Replaced boost::thread_specific_ptr with thread_local 2 years ago
  Andrii Danylchenko 60f0a4553a NKAI: fix freeze on army gathering 2 years ago
  Andrii Danylchenko fb7477047a NKAI: loosen gold presure on build system. 2 years ago
  Andrii Danylchenko c93bb0a502 nkai: fixes and skill rewards 2 years ago
  Andrii Danylchenko b19ac01bf9 Fuzzy rework, added more defence and gather army routines 2 years ago
  Andrii Danylchenko fbc9a32ad8 #2018 - fix shipyard usage for NKAI, allied shipyard should work now 2 years ago
  Andrii Danylchenko ab84cb9931 NKAI: fix defense tasks priority evaluation 2 years ago
  Andrii Danylchenko 4bf570763a NKAI: improve neutral town priority handling, reduce priority of objects like star axis 2 years ago
  Andrii Danylchenko 148c3436df NKAI: improve army gathering 2 years ago
  Andrii Danylchenko 8b0c7b6601 NKAI improve defence and some fixes 2 years ago
  Ivan Savenko eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2 years ago
  Andrii Danylchenko 56bf8ec2c4 #1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet 2 years ago
  Ivan Savenko facf77b3ae vstd::unique -> std::unique 2 years ago
  Andrii Danylchenko 233b850daf NKAI: a few crash/hang fixes 3 years ago
  Andrii Danylchenko eeea01d778 NKAI: namespace 3 years ago
  Andrii Danylchenko 2434fe3f6f NK: fix AI speed 3 years ago
  Andrey Filipenkov fc064b1c45 replace boost::chrono with std::chrono 3 years ago
  Andrii Danylchenko b4241670ba Nullkiller: rename VCAI to AIGateway 4 years ago
  Andrii Danylchenko 7184364bcb Nullkiller: disable logging and fix tbb build 4 years ago
  Andrii Danylchenko 9a203b8af9 Nullkiller: parallel object clusterization, stabilization 4 years ago
  Andrii Danylchenko 0265de77fa Nullkiller: fix crash, refactor 4 years ago
  Andrii Danylchenko fb3cda666f Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization 5 years ago
  Andrii Danylchenko 0ffc7c3b94 Nullkiller: turn limit for main heroes 4 years ago
  Andrii Danylchenko 45942cfbbe Nullkiller: stabilization, fix memory leaks 4 years ago
  Andrii Danylchenko f2c26d7553 Nullkiller: thread interuption point 4 years ago
  Andrii Danylchenko e385c83a88 Nullkiller - rewrite decomposition, decomposition cache, morale management 4 years ago
  Andrii Danylchenko 1fdf0de75d Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes 4 years ago
  Andrii Danylchenko 645c393e25 Nullkiller: fix freeze on accessing guarded object 4 years ago