Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko c302efd315 Fix crash on accessing not yet created object %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ac839ad26a Changes to rest of the code according to review: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e76cd1b6a7 Bugfixing: fix crashes on battle start & most noticeable glitches %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 4f91b062db Refactoring of projectile controller %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 6b3beb05e5 BattleInt split is finished, start of refactoring: %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 6678a747bb Implemented ray-like projectiles for shooters %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov a1cf120ea6 add missing virtual destructors %!s(int64=3) %!d(string=hai) anos
  toneyisnow 1319175bdc Removed the create functions in the ColorShifter classes. %!s(int64=5) %!d(string=hai) anos
  toneyisnow 0f4a9e5106 Updated resolved some issues. %!s(int64=5) %!d(string=hai) anos
  toneyisnow 0f3dabab9a Initialize the change: %!s(int64=5) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos
  AlexVinS 270e1b75ce Support for creature 2-hex attack, alternate death and cast animation types %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  Dydzio 182210421d Fix #2 for bug #2476 %!s(int64=8) %!d(string=hai) anos
  AlexVinS b248642468 fixes and cleanup %!s(int64=9) %!d(string=hai) anos
  AlexVinS a8a661b159 Map handler refactoring, part 2. %!s(int64=9) %!d(string=hai) anos
  AlexVinS aad675a7c4 Revert "Merge branch 'p254_4' into develop" %!s(int64=9) %!d(string=hai) anos
  AlexVinS 6a272d8f0c FoW drawing converted to CAnimation %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov fc06db4c4f Move STRONG_INLINE define into Global.h %!s(int64=10) %!d(string=hai) anos
  Vadim Markovtsev d24fd10e21 Fix std::abs warning %!s(int64=10) %!d(string=hai) anos
  AlexVinS b512005d38 Get rid of CSDL_Ext::colorSetAlpha %!s(int64=10) %!d(string=hai) anos
  AlexVinS 8c236e30bb SDL1 wipe, part 3. Untested. %!s(int64=10) %!d(string=hai) anos
  AlexVinS b6a2323e01 SDL1 wipe, part 2. Untested. %!s(int64=10) %!d(string=hai) anos
  AlexVinS dca1e28bc1 SDL1 wipe, part 1. Untested. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 6ac00873b9 Compilation fixes - allow SDL1. %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses %!s(int64=11) %!d(string=hai) anos
  AlexVinS 0edd10078f Fix usage of fillRect. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 20f7071d11 Implemented stack experience/commander experience display for window %!s(int64=11) %!d(string=hai) anos
  AlexVinS 638dac90af centralize key color management %!s(int64=11) %!d(string=hai) anos