Commit Verlauf

Autor SHA1 Nachricht Datum
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined vor 3 Jahren
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) vor 3 Jahren
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features vor 7 Jahren
  Henning Koehler 6ddcb079a4 Enabled new secondary skills to be created (#438) vor 7 Jahren
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) vor 8 Jahren
  Henning Koehler 37df5c9d88 reworked mod loading to follow standard approach vor 8 Jahren
  Henning Koehler cd35ece10c fixed DLL_LINKAGE for << operators vor 8 Jahren
  Henning Koehler abdca71828 skill names and descriptions are fully managed by CSkillHandler vor 8 Jahren
  Henning Koehler 654ca96e9d fixed code format and other minor issues vor 8 Jahren
  Henning Koehler 36d671b093 changed indentation from spaces to tabs vor 8 Jahren
  Henning Koehler 25e6b5cc07 added bonus type SECONDARY_SKILL_VAL2; refactored CSkillHandler::defaultBonus; made eagleEye level bonus-based vor 8 Jahren
  Henning Koehler c9ef773da0 fixed logging after rebase vor 8 Jahren
  Henning Koehler c0740e3623 fixed crash when loading neutral faction; skills.json no longer requires index values vor 8 Jahren
  Henning Koehler 0357a4fe3b enabled config of skill descriptions vor 8 Jahren
  Henning Koehler d8648288f0 added debug info to skill loading vor 8 Jahren
  Henning Koehler 993b7bf614 skills are initialized properly (and file loading isn't actually working yet) vor 8 Jahren
  Henning Koehler a6c3352d7c moved secondary skill default bonus initialization into CSkillHandler vor 8 Jahren
  Henning Koehler 159e27a0ab changed CBonusSystemNode* to BonusList in CSkill vor 8 Jahren
  Henning Koehler fbab52eb18 added basic handler for loading secondary skill bonuses vor 8 Jahren