История коммитов

Автор SHA1 Сообщение Дата
  DjWarmonger 4102546977 Corrected road generation - they will be straight whenever possible. 9 лет назад
  AlexVinS 609c6f81bd Fixed a few CWE-457 9 лет назад
  Vadim Markovtsev c696746017 Fix some compilation warnings 9 лет назад
  Arseniy Shestakov 452e28d183 Remove some useless includes found by cppclean 9 лет назад
  DjWarmonger dea39b8497 Complete solution for Subterranean Gate placement. 9 лет назад
  DjWarmonger 7600f8cf08 Quick fix - stop spawning Subterranean Gates at the edge of the map. 9 лет назад
  DjWarmonger f995756973 First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450 9 лет назад
  DjWarmonger 8186fcae99 Removed some legacy code, work in progress. 9 лет назад
  DjWarmonger 2bffd4e5c1 Moar optimization! 9 лет назад
  DjWarmonger 7f0b852449 Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U). 9 лет назад
  AlexVinS 57e588cba1 attempt to fix travis build 9 лет назад
  DjWarmonger 5a1383fea8 Correct implementation for previous fix. 9 лет назад
  DjWarmonger d9556332e1 Hopefully fixed zone guards misplaced due to paths connecting at acute angles. 9 лет назад
  DjWarmonger f139b70279 Changed Subterranean Gate placement algorithm - now they are meant to be equidistant from both zone centers. 9 лет назад
  DjWarmonger a66893af28 Fixed bug with Subterranean Gates: 9 лет назад
  AlexVinS 0c21efb202 Start integration of map format into engine 9 лет назад
  AlexVinS 89d986fc6a Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 9 лет назад
  DjWarmonger 8c5f93dd8f Little refactoring for object placement. 10 лет назад
  AlexVinS 2d5a366e6c Implemented (basic) object construction and placement 10 лет назад
  Ivan Savenko faa7cbff18 Fixed gcc/clang warnings 10 лет назад
  DjWarmonger 6b45f323ea Fixed logic regression from previous commit. 10 лет назад
  DjWarmonger 237d3f2624 Refactoring: random spells 10 лет назад
  DjWarmonger 927dfa5565 Added correct connections for Subterranean Gates 10 лет назад
  DjWarmonger 55c1a7eade Clear unused tiles to make more space for roads. 10 лет назад
  DjWarmonger a68b58d969 - Use straight paths for some connections 10 лет назад
  DjWarmonger c6f714db9c Fixed generation of CPU teams. 10 лет назад
  DjWarmonger 6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well. 10 лет назад
  DjWarmonger 6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. 10 лет назад
  AlexVinS 76193c4c5c More experiments WIP. 11 лет назад
  AlexVinS eb60d9737f more sensible road placement 11 лет назад