|  Ivan Savenko | 383387ef29
							
							Integrated defaultMods into mod system | 2 years ago | 
				
					
						|  Konstantin | 4c4498b22a
							
							vcmi: modernize rest of lib | 2 years ago | 
				
					
						|  Konstantin | 4acf3778ef
							
							vcmi: allow adding global bonuses | 2 years ago | 
				
					
						|  Ivan Savenko | 369e925af8
							
							Loading of translation mods is now skipped on language mismatch | 2 years ago | 
				
					
						|  Ivan Savenko | 58cfea02f1
							
							Added option to skip validation of mods | 2 years ago | 
				
					
						|  Ivan Savenko | 9b428e8231
							
							Fonts will now correctly detect encoding of fonts from mods | 2 years ago | 
				
					
						|  Ivan Savenko | 4260726e4b
							
							Provide encoding information to maps & campaigns loaders | 2 years ago | 
				
					
						|  Ivan Savenko | bd70b6fabd
							
							Unicode conversion functions now require source encoding | 2 years ago | 
				
					
						|  Ivan Savenko | 6643408cdd
							
							Fixed localization validation | 2 years ago | 
				
					
						|  Ivan Savenko | 320a44ca3c
							
							Moved common language data into a new file | 2 years ago | 
				
					
						|  Ivan Savenko | f57a77c2fe
							
							VCMI will now check whether translations are complete | 2 years ago | 
				
					
						|  Ivan Savenko | 623cae7d47
							
							All translatable strings now have language identifier | 2 years ago | 
				
					
						|  Dydzio | 8604bde69e
							
							Apply suggestions from code review | 2 years ago | 
				
					
						|  Dydzio | 7af737e9d4
							
							Improve filling vector hardcoded feature data | 2 years ago | 
				
					
						|  Dydzio | 3f79a9806c
							
							Allow flexible configuration - starter dwellings and max stacks count | 2 years ago | 
				
					
						|  Dydzio | 28eed7047c
							
							Hardcoded feature to allow default towns always have 2nd dwelling | 2 years ago | 
				
					
						|  Dydzio | 4f4660e82d
							
							Hardcoded feature to allow new heroes always have 3 stacks like in HotA | 2 years ago | 
				
					
						|  Ivan Savenko | 39131eba3e
							
							Added translation support for mods. VCMI translations are now in mod. | 2 years ago | 
				
					
						|  Ivan Savenko | e48bd39b9c
							
							Moved road & river handlers into a separate file | 2 years ago | 
				
					
						|  Ivan Savenko | 4f3ea0d1d9
							
							Renamed Terrain.h/cpp -> TerrainHandler.h/cpp | 2 years ago | 
				
					
						|  Ivan Savenko | 99745b5c3c
							
							Fix rivers & roads loading | 2 years ago | 
				
					
						|  Ivan Savenko | 1468f6aded
							
							Converted terrainTypeHandler into proper handler class | 2 years ago | 
				
					
						|  Dydzio | a83c7eb00f
							
							Add configurable damage and defense parameters | 2 years ago | 
				
					
						|  Ivan Savenko | eb20a4b208
							
							Merge remote-tracking branch 'vcmi/develop' into warnings_fix | 2 years ago | 
				
					
						|  Ivan Savenko | 3cf1e3b4d4
							
							Restored neutral faction ID, changed warnings related to H3 ID's | 2 years ago | 
				
					
						|  Ivan Savenko | db2a40600d
							
							Fixed some of the warnings detected by CI run | 2 years ago | 
				
					
						|  Ivan Savenko | 2cbe6bcb47
							
							Added common method to get names of hardcoded mod scopes | 2 years ago | 
				
					
						|  Ivan Savenko | 65f9a1ffd2
							
							Fixes identifiers resolving for json serialization | 2 years ago | 
				
					
						|  Ivan Savenko | 7c410ab5ce
							
							Fix potential crash due to iterator invalidation | 2 years ago | 
				
					
						|  Ivan Savenko | 79c96e94fa
							
							Cleared up comments | 2 years ago |