beegee1
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38837ebfc9
Implementation of WOG and ROE campaign selection screen
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há 14 anos atrás |
mateuszb
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b4edd10e6c
* beegee's comments patch
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há 14 anos atrás |
Frank Zago
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dbe38a7062
A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ...
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há 15 anos atrás |
Michał W. Urbańczyk
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daeb3af67a
Early changes towards MP support.
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há 15 anos atrás |
mateuszb
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9356ba15ef
* minor improvements for campaigns
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há 15 anos atrás |
mateuszb
|
4ba3c68ced
Chenges (networking for PG, minor fixes)
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há 15 anos atrás |
mateuszb
|
d681afe1c1
Changes towards campaign support.
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há 15 anos atrás |
mateuszb
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52319f5713
* CBonusSelection will now work on CCampaignState instead of CCampaign; unfortunately there seems to be no elegant way to move that state between bonus selection screen and CGameState::init, so it's not yet moved.
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há 15 anos atrás |
mateuszb
|
54496ddee1
* player's serialID removed (save format broken, new game seems to work)
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há 15 anos atrás |
mateuszb
|
b441143a73
* monster campaign bonus handled
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há 15 anos atrás |
mateuszb
|
c06de1f1ce
* improved campaign handling - bonus selection screen is mostly functional
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há 15 anos atrás |
mateuszb
|
052e4f08e5
* partially done campaign bonus selection
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há 15 anos atrás |
Michał W. Urbańczyk
|
d0ff61807d
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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há 15 anos atrás |
Michał W. Urbańczyk
|
3111a904ae
Several minor fixes.
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há 15 anos atrás |
Michał W. Urbańczyk
|
3699786ab0
Little more work on pregame. Fixed some leaks.
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há 15 anos atrás |
Michał W. Urbańczyk
|
0a950c508b
Grail digging and construction.
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há 15 anos atrás |
mateuszb
|
5b0d646ddb
* support for SPELL_AFTER_ATTACK, including most of spell 77 support
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há 15 anos atrás |
mateuszb
|
db755622b3
* next part of campaign support
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há 15 anos atrás |
mateuszb
|
968148c4dc
* next part of bonus selection screen (including Ivan's config)
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há 15 anos atrás |
Michał W. Urbańczyk
|
4035155969
Mostly finished pregame part of hot-seat mode.
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há 15 anos atrás |
mateuszb
|
5db0c9da16
* generally finished custom campaign selection screen
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há 15 anos atrás |
mateuszb
|
448c2e7225
* next part of campaign support
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há 15 anos atrás |
Michał W. Urbańczyk
|
49b99f470f
More hot-seat GUI in pregame.
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há 15 anos atrás |
Michał W. Urbańczyk
|
da87d25d21
Started making hot-seat GUI. Accompanying changes to rest of GUI.
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há 15 anos atrás |
mateuszb
|
40d50aaaa1
* a bit of custom campaign selection screen
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há 15 anos atrás |
mateuszb
|
4d9d54735f
* campaigns, part 1
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há 16 anos atrás |
Michał W. Urbańczyk
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01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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há 16 anos atrás |
Frank Zago
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7471372074
Fixed several crashes when exiting.
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há 16 anos atrás |
Frank Zago
|
668b203486
Work with full file paths instead of partial ones.
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há 16 anos atrás |
Michał W. Urbańczyk
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6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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há 16 anos atrás |