DjWarmonger
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3886a19771
More balanced treasure pile distribution.
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11 years ago |
DjWarmonger
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9eeea7299a
- Removed unecessary includes
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11 years ago |
DjWarmonger
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697e42dd24
- Fixed several legacy issues with map templates
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11 years ago |
DjWarmonger
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ce83db0f43
- Option to configure monster types spawning in a zone
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11 years ago |
DjWarmonger
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530a3e69bf
Option to allow / ban certain types of town in a template.
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11 years ago |
AlexVinS
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66b022f93e
initializer lists part1
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11 years ago |
DjWarmonger
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01355a77d8
Added "monster strength" info to templates.
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11 years ago |
DjWarmonger
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79da7b92ce
Templates now contain info about mines.
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11 years ago |
DjWarmonger
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93b44de63c
Handling "terrain type" and "match terrain to town" options.
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11 years ago |
DjWarmonger
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1a34297c33
Rearranged treasure pile info.
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11 years ago |
DjWarmonger
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81a64a8e67
Templates can now use multiple configurations of treasure piles.
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11 years ago |
DjWarmonger
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fe05de9aff
Fixed copying zone settings.
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11 years ago |
DjWarmonger
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fdb81f4d5c
Reading treasure values from config.
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11 years ago |
DjWarmonger
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27dcf70b1a
Randomized center positions of zones.
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11 years ago |
DjWarmonger
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1e1dce20a8
Something that compiles, but crashes when launching RMG map.
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11 years ago |
beegee1
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1ac328635a
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
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12 years ago |