Commit History

Author SHA1 Message Date
  Ivan Savenko 38bb5a76e6 Handle flag color overlay and creature selection overlay separately 9 months ago
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split 11 months ago
  Ivan Savenko ffba847f40 xBRZ-upscaled images now support common palette-transform effects: 1 year ago
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 1 year ago
  Ivan Savenko 230add02e4 Remove no longer used code 1 year ago
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes 1 year ago
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 year ago
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 1 year ago
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations 2 years ago
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 years ago
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 years ago
  Ivan Savenko da3a05bc8b Fix special colors in battle 2 years ago
  Ivan Savenko dcff463d36 Fixed handling of special palette colors in palette transformations 2 years ago
  Ivan Savenko 31b718898a Fix playback of shooter animations at max speed 2 years ago
  Ivan Savenko ab8b407294 Style cleanup 2 years ago
  Ivan Savenko 2ac997d8a9 Fix "holding" animation speed 2 years ago
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2 years ago
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations 2 years ago
  Ivan Savenko e14290fde0 Removed loading of images from file into SDL_Surface 2 years ago
  Ivan Savenko 3749074a4d Renamed speed setting name to force-reset it to new scale 2 years ago
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings 2 years ago
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: 2 years ago
  Ivan Savenko 4ca22e652d All projectile animations now use time-based speed 2 years ago
  Ivan Savenko d2fe31e224 Fix obstacles (e.g. Quicksands) animation speed 2 years ago
  Ivan Savenko 8b207fae63 ECreatureAnimType enum -> enum class 2 years ago
  Ivan Savenko c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel 2 years ago
  Ivan Savenko 733f21f8dc Petrify will freeze stack animations 2 years ago
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect 2 years ago
  Ivan Savenko 7857668158 Implemented group attack animations for dragons/Hydras/etc 2 years ago