Commit History

Autor SHA1 Mensaxe Data
  Andrii Danylchenko 39e19f79f4 Fix #3754, #2316 hai 1 ano
  Ivan Savenko 8582bd7d66 Replaced 'convert txt' command with more convenient 'translate' and hai 1 ano
  Ivan Savenko 4ed961fb96 Partially unified handling of pregame and in-game chats hai 1 ano
  Andrii Danylchenko 047e076d05 NKAI: visual logger hai 1 ano
  Ivan Savenko 922966dcf8 Renamed JsonNode::meta to more logical modScope. Member is now private hai 1 ano
  Ivan Savenko 54796c7c56 Rename toJson to toString/toCompactString for consistency hai 1 ano
  Ivan Savenko 6b760089a4 Merge pull request #3473 from IvanSavenko/const_lib hai 1 ano
  Ivan Savenko 1f7e53a609 Code style fixes hai 1 ano
  Ivan Savenko a15366f5a5 Make IObjectInterface::cb non-static hai 1 ano
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement hai 1 ano
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 037efdf5fc Improvements to type safety of Identifier class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d6b9fa8fbd Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 219f81d28b Added explicit "PlayerEndsTurn" netpack %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 86a7f5f5cd Removed getStr(bool), replaced with similar toString() %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  nordsoft 98f7ed9dfd Implement player start turn query %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f9410145d6 Fix handling of "7 days without town" loss condition %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4d08a131d3 Reorganization of boost filesystem usage %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8efa7911b7 Implemented "Allied Adventure Map AI" option %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a08fe09517 Added encapsulation for CampaignState class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8420a90aa4 Reorganization of campaigns code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d1e5a347ff Refactoring of campaign handler: rename types and use strong typing %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 08cfbe79cf Added encapsulation for movement points access %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos