Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 36c1ed670f Support for configurable town fortifications il y a 1 an
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library il y a 1 an
  Ivan Savenko 60a51e98de Remove usage of std::function from CRandomGenerator il y a 1 an
  Ivan Savenko a9866bb5c6 Added RandomGeneratorUtil::nextItemWeighted convenience method il y a 1 an
  Ivan Savenko f2e7791326 Fix crash on Earthquake cast il y a 1 an
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files il y a 2 ans
  Ivan Savenko 1f1f978328 Fixed battle replay il y a 2 ans
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's il y a 2 ans
  nordsoft 5419de3468 Fix getCasterUnitId il y a 2 ans
  Ivan Savenko 84af64ce6b Removed magical initialization of registry via static variables il y a 2 ans
  Konstantin 9205ef2c91 vcmi: skill-agnostic ballistics il y a 2 ans
  Konstantin e82cc56ddb vcmi: modernize lib/spells/effects il y a 2 ans
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class il y a 2 ans
  Ivan Savenko b3deea24e0 Earthquake spell: do not target already destroyed sections il y a 2 ans
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined il y a 3 ans
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features il y a 7 ans
  Michał Kalinowski ac6b477aa2 Simplify statements il y a 6 ans
  Michał Janiszewski 7be9aa4868 Prevent shadowing of function arguments by local vars il y a 7 ans
  Dydzio 07cf59592b Updated catapult spell effect to match new code il y a 7 ans
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) il y a 8 ans