Commit History

Autor SHA1 Mensaxe Data
  Konstantin 22dd97ad18 vcmi: use entilites when possible part 1 %!s(int64=2) %!d(string=hai) anos
  Konstantin 3bbff0588d CSpell: !isMagical() -> no sorcery and no generic spell dmg reduction %!s(int64=2) %!d(string=hai) anos
  Konstantin a639bd2606 spells: rework isMagical() %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 623cae7d47 All translatable strings now have language identifier %!s(int64=2) %!d(string=hai) anos
  Konstantin 97fc424e98 vcmi: modernize lib/spells (except adventure one, needs major rework) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 47c1803c42 Finalization of refactoring: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5da407e822 All spell texts are now passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6b2490903d Fix casting of massive spells by creatures %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 325c29da0d Merge remote-tracking branch 'vcmi/develop' into battle_improvements %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f073c676f9 Merge 1.1 release into develop %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bab5922951 Spells can now define color muxer effect (e.g. Bloodlust & Petrify) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 23cb47b457 Fixed several scenarios with incorrect scope for requesting identifiers %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 495e0b3657 Merge remote-tracking branch 'vcmi/develop' into battleint_refactor %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 5094fab4d9 Refactoring of spell animations, multiple fixes for spell visuals %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 861a6849f9 Added possibility to define per-town tower icon for battle queue in siege %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  DjWarmonger 3d2dc2335b Switch ObjectTemplate to shared_ptr<const> (#870) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  Konstantin c6b198ce14 Warning fix (I moved C++17 and CI to another branch) (#739) %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Dmitry Orlov 39de2f6435 Fix: Morale bonus should be shown correctly %!s(int64=5) %!d(string=hai) anos
  Dmitry Orlov 195fb8ff41 Mod system improvement Part I : Fix content losing after deserialization %!s(int64=5) %!d(string=hai) anos
  John Bolton c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. %!s(int64=5) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  Michał Kalinowski ac6b477aa2 Simplify statements %!s(int64=6) %!d(string=hai) anos
  Alexander Shishkin b00e935e4d Warnings fixes (#538) %!s(int64=6) %!d(string=hai) anos
  Michał Janiszewski 0ff2e1180d Throw std::runtime_exception instead of a pointer to new one %!s(int64=7) %!d(string=hai) anos
  Henning Koehler 6ddcb079a4 Enabled new secondary skills to be created (#438) %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 8b002ad774 Issue2888 (#421) %!s(int64=7) %!d(string=hai) anos