Tomasz Zieliński
|
01f70475ad
Missing change
|
vor 2 Jahren |
Tomasz Zieliński
|
c909bd766e
Merge remote-tracking branch 'origin/develop' into fix_rmg_teams
|
vor 2 Jahren |
Ivan Savenko
|
8d5fa41a19
Minor fixes
|
vor 2 Jahren |
Ivan Savenko
|
3634fb2158
Remove int <=> Identifier comparisons
|
vor 2 Jahren |
Tomasz Zieliński
|
4f2cde018c
Fixed most of reported issues, removed unused code.
|
vor 2 Jahren |
Tomasz Zieliński
|
07dac8b6d4
Works more or less
|
vor 2 Jahren |
Ivan Savenko
|
ec8d31bbfc
First step at unifying game identifiers code
|
vor 2 Jahren |
Tomasz Zieliński
|
69abfda981
stash
|
vor 2 Jahren |
Tomasz Zieliński
|
730b36612c
Respect GUI settings for roads. By default, all road types are enabled.
|
vor 2 Jahren |
Warzyw647
|
af3c6abb5e
Added zone guard strength "none"
|
vor 2 Jahren |
Warzyw647
|
5363fd5db3
Changing other enums to enum classes and adding comments with reasons for why some enums stay as enum-in-namespace.
|
vor 2 Jahren |
Warzyw647
|
d74fdad432
Renamed enum EMonsterStrength to EGlobalMonsterStrength. Enum EZoneMonsterStrength unchanged.
|
vor 2 Jahren |
Konstantin
|
7bfb37df4d
vcmi: modernize lib/rmg
|
vor 2 Jahren |
nordsoft
|
f27a40dd34
Support roads and teams customization in engine
|
vor 2 Jahren |
nordsoft
|
53b2f68560
Serialize template
|
vor 2 Jahren |
Andrey Filipenkov
|
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
vor 3 Jahren |
Nordsoft91
|
e4ac0d4370
Editor prerequisites [part 2] (#889)
|
vor 3 Jahren |
Nordsoft91
|
5c1a66ab69
Rmg water support (#745)
|
vor 3 Jahren |
Nordsoft91
|
9d06e51631
Place proper towns in underground (#743)
|
vor 3 Jahren |
laikh
|
edc1d06f4e
Random Map Generator Option: Allow having more computer only players than human/computer players
|
vor 5 Jahren |
ArseniyShestakov
|
9d9c026c85
Code style: serialize everything on own lines for easier debugging (#357)
|
vor 8 Jahren |
Arseniy Shestakov
|
f1e5797834
Code style: move or add licensing information on top of every file
|
vor 8 Jahren |
ArseniyShestakov
|
2276af70dc
PreGame: avoid crashing on random map options
|
vor 10 Jahren |
DjWarmonger
|
1389ae0ea3
Fix Travis build
|
vor 10 Jahren |
DjWarmonger
|
c6f714db9c
Fixed generation of CPU teams.
|
vor 10 Jahren |
DjWarmonger
|
6890ae9f02
- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
|
vor 10 Jahren |
DjWarmonger
|
ca7fe822eb
Removed treacherous randomized constructor.
|
vor 11 Jahren |
DjWarmonger
|
62e9f13b08
- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
|
vor 11 Jahren |
DjWarmonger
|
eae7e5c51f
Rolled back some incorrect values.
|
vor 11 Jahren |
DjWarmonger
|
1e1dce20a8
Something that compiles, but crashes when launching RMG map.
|
vor 11 Jahren |