mateuszb
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3c4923a31e
hero animation
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18 lat temu |
mateuszb
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f6953057d7
* main things in hero moving
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18 lat temu |
Michał W. Urbańczyk
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16a1861fc4
* heroList
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18 lat temu |
mateuszb
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55c0dc0229
some stuff to hero moving
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18 lat temu |
mateuszb
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2d7dbbefc3
* partially written hero moving
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18 lat temu |
Michał W. Urbańczyk
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2030a6793f
Empty function for hero movement
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18 lat temu |
Michał W. Urbańczyk
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210123ac33
* improved minimap
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18 lat temu |
Michał W. Urbańczyk
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ab3a06bf69
Mainly more improvements in CPreGame
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18 lat temu |
mateuszb
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6d3a042add
* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
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18 lat temu |
Michał W. Urbańczyk
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8c445b0ada
* half-working minimap
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18 lat temu |
Michał W. Urbańczyk
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7d704c7f02
* working pathfinder
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18 lat temu |
Michał W. Urbańczyk
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a3c45bcaa2
* buttons can use more than one def
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18 lat temu |
Michał W. Urbańczyk
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efcc7d08da
* printAtMiddle won't crash when called with an empty string
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18 lat temu |
Michał W. Urbańczyk
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6b0f209626
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
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18 lat temu |
mateuszb
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ae279c79c5
* first version of player interface displaying
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18 lat temu |
Michał W. Urbańczyk
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0ea7a46309
* new files (CAdvmapInterface.h and CAdvmapInterface.cpp)
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18 lat temu |
Michał W. Urbańczyk
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1380a7fd34
* New files - CGameInterface.h and CGameInterface.cpp - add them to your project
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18 lat temu |