Commit History

Autor SHA1 Mensaxe Data
  AlexVinS 3d1a84875e Queries refactoring %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 2f305cc68d Remove code related to duel mode (#312) %!s(int64=8) %!d(string=hai) anos
  FeniksFire 4113bdab01 Moving some files from lib to the battle subdirectory. %!s(int64=8) %!d(string=hai) anos
  AlexVinS 86f9df5f68 Made gamestate lock static %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 18161d3688 Client: implement spectator mode via command-line options %!s(int64=8) %!d(string=hai) anos
  AlexVinS c82afe7156 switch CMapService API to ResourceID %!s(int64=8) %!d(string=hai) anos
  Alexander Shishkin 7e1b0d71c5 Added option for saving generated maps on client side (#307) %!s(int64=8) %!d(string=hai) anos
  AlexVinS a85b4cf2a5 * WIP on event condition format %!s(int64=9) %!d(string=hai) anos
  FeniksFire 3de891b4b4 Moving/dividing classes from BattleState to separate files. %!s(int64=8) %!d(string=hai) anos
  AlexVinS 3216422307 Fixed a few CWE-457 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 8b4f1fc938 Fixed CID 1288850 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 713403a0e4 Cleanup %!s(int64=9) %!d(string=hai) anos
  Ivan Savenko 5b76c3f4eb Rebase of codebase changes for refactored serializer %!s(int64=9) %!d(string=hai) anos
  AlexVinS cd5c0b3297 Style tweaks. %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 04eb0e3787 CGameState::battleGetBattlefieldType: avoid crash on tile 0,0,0 %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList %!s(int64=9) %!d(string=hai) anos
  dydzio 68af6a0c19 Refactoring InfoAboutHero + GetHeroInfo %!s(int64=9) %!d(string=hai) anos
  dydzio d831c087d9 Extending hero info callback %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov c8090c78ec CGameState::updateRumor: fix infinite loop with only one map rumor %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 70abae9b51 CGameState::battleGetBattlefieldType: use RNG by ref %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov ea63497b19 Move CGameState::setupBattle code to CGameHandler::setupBattle %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 960d93ff5f CGameState: don't use RNG directly for easier desync debugging %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov f4f170bf92 Merge pull request #202 from vcmi/noncopyableBonusSystemNode2 %!s(int64=9) %!d(string=hai) anos
  DjWarmonger 6791350975 Compile fix (operator = is ambiguous). %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 668cd83ee5 More work on static variable desyncs %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 452e28d183 Remove some useless includes found by cppclean %!s(int64=9) %!d(string=hai) anos
  AlexVinS 629922f43e Added move constructors for minimum required Bonus system`s classes %!s(int64=9) %!d(string=hai) anos
  AlexVinS b3e7e2e04a [WiP] Fix one case of bonus node copying. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 1c292205df More logging cleanup %!s(int64=9) %!d(string=hai) anos