Commit History

Autor SHA1 Mensaxe Data
  DjWarmonger 3d2dc2335b Switch ObjectTemplate to shared_ptr<const> (#870) %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 3b1d271ae0 allow configurable battleground graphics %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 9c8d776398 Merge branch 'develop' into handlersAbstraction %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 8b08973283 Fix: ID-collisions when processing large mods collections %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Dydzio 393b25eb7f Minor tweaks/fixes %!s(int64=7) %!d(string=hai) anos
  Dydzio b37ba8e046 Initial version of AI object value config %!s(int64=7) %!d(string=hai) anos
  Dydzio 615df6203d Oprator overload correction... %!s(int64=7) %!d(string=hai) anos
  Dydzio 21c1f47a78 Fixes %!s(int64=7) %!d(string=hai) anos
  Dydzio 2c1d91e2ff Move object ID struct to lib %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov f15cadc87b Implement configurable object sounds: ambient, visit and removal %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  AlexVinS a85b4cf2a5 * WIP on event condition format %!s(int64=9) %!d(string=hai) anos
  AlexVinS 3216422307 Fixed a few CWE-457 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 692d23e580 Fixed CID 1366376 %!s(int64=9) %!d(string=hai) anos
  AlexVinS a109580b91 Use const for ObjectTemplate %!s(int64=9) %!d(string=hai) anos
  AlexVinS e26384062f Fixed memory leak in CObjectClassesHandler %!s(int64=9) %!d(string=hai) anos
  AlexVinS 8e3e574900 Fix map object appearance serialization %!s(int64=9) %!d(string=hai) anos
  AlexVinS 483276b128 Merge fixes %!s(int64=9) %!d(string=hai) anos
  AlexVinS f33bcee84c post-merge fixes %!s(int64=10) %!d(string=hai) anos
  AlexVinS 2d5a366e6c Implemented (basic) object construction and placement %!s(int64=10) %!d(string=hai) anos
  rhn e9534603c2 Fixed sound on object pickup with dialog %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko a1fff864e6 Fixed missing names for dwellings and creature banks %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 57fa905a2b Something that compiles. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e51e2190fd Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG %!s(int64=11) %!d(string=hai) anos
  Haryaalcar ce6940e272 build fix for mac os: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win %!s(int64=11) %!d(string=hai) anos