beegee1
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 years ago |
beegee1
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 years ago |
Michał W. Urbańczyk
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f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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13 years ago |
Ivan Savenko
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15a7f43e11
- fixed #1075, #1080, #1081
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13 years ago |
Michał W. Urbańczyk
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62e63d45b1
Work in progress on BattleAI. Related changes:
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13 years ago |
DjWarmonger
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31f82cade0
- Removed integer parameters from CCreature, all stats are now handled by Bonus System Only
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13 years ago |
DjWarmonger
|
39d433c1c7
Moved game Modules to config file.
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13 years ago |
DjWarmonger
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9e0c9b4f49
Fixed #1042. Tweaks for Commander bonuses.
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13 years ago |
DjWarmonger
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cf45239332
Fixed #1035.
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13 years ago |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 years ago |
Ivan Savenko
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50e8bc1704
- build system update
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13 years ago |
DjWarmonger
|
e3e4bc4c9c
Second part of interactive Commander level-up. Quite messy.
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13 years ago |
DjWarmonger
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ac997b8214
Partial interactive mode for Commander level-up dialog. It is possible to select secondary skill.
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13 years ago |
Ivan Savenko
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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13 years ago |
Ivan Savenko
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d60f2d57a0
- first part of CIntObject API clean-up.
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13 years ago |
Ivan Savenko
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61ccabde53
- vcmi can be compiled with clang-3.1
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13 years ago |
DjWarmonger
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e0135ab6a6
Fixed Commander artifacts management, including #968.
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13 years ago |
DjWarmonger
|
3e4d0e73e8
Fixed #964.
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13 years ago |
DjWarmonger
|
6419f953cb
Some (disabled) work for commander artifacts. Hero artifacts window seems broken.
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13 years ago |
DjWarmonger
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5435101182
Lots of fixes and improvements for Commander interface.
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13 years ago |
DjWarmonger
|
d491bc1c3a
Commanders can level up. It's non-interactive yet.
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13 years ago |
DjWarmonger
|
416c08260a
- Basic Commander window
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13 years ago |
Ivan Savenko
|
9efe05c90b
- removed usage of Graphics in several places (Components and hero window).
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13 years ago |
DjWarmonger
|
ee2768ab07
- Some work for commanders
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13 years ago |
DjWarmonger
|
f720038ca5
- Battle interface fixes. It's possible to move stacks & attack
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13 years ago |
Ivan Savenko
|
66f5b5e2d7
- gcc compile fixes
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13 years ago |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 years ago |
Michał W. Urbańczyk
|
8baec8b093
Implemented #715 (load game from sys options). Fixed #224. Minor improvements.
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13 years ago |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 years ago |
DjWarmonger
|
444b59d478
1. Fixed #843
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13 years ago |