Commit History

Autor SHA1 Mensaxe Data
  Tomasz Zieliński 03b3771f19 Ban Navigation on maps without water %!s(int64=2) %!d(string=hai) anos
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin 6fa1b2b19f vcmi: move bonuses to its own folder %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
  Konstantin 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
  Konstantin f26fac5562 vcmi: move obligatory marker to CSkillHandler %!s(int64=2) %!d(string=hai) anos
  Dydzio 19925c2c25 VcmiLua builds properly now %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 47c1803c42 Finalization of refactoring: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e22f6283c2 Secondary skills strings are now passed through translator %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Henning Koehler 6ddcb079a4 Enabled new secondary skills to be created (#438) %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  Henning Koehler 37df5c9d88 reworked mod loading to follow standard approach %!s(int64=8) %!d(string=hai) anos
  Henning Koehler cd35ece10c fixed DLL_LINKAGE for << operators %!s(int64=8) %!d(string=hai) anos
  Henning Koehler abdca71828 skill names and descriptions are fully managed by CSkillHandler %!s(int64=8) %!d(string=hai) anos
  Henning Koehler 654ca96e9d fixed code format and other minor issues %!s(int64=8) %!d(string=hai) anos
  Henning Koehler 36d671b093 changed indentation from spaces to tabs %!s(int64=8) %!d(string=hai) anos
  Henning Koehler 25e6b5cc07 added bonus type SECONDARY_SKILL_VAL2; refactored CSkillHandler::defaultBonus; made eagleEye level bonus-based %!s(int64=8) %!d(string=hai) anos
  Henning Koehler c9ef773da0 fixed logging after rebase %!s(int64=8) %!d(string=hai) anos
  Henning Koehler c0740e3623 fixed crash when loading neutral faction; skills.json no longer requires index values %!s(int64=8) %!d(string=hai) anos
  Henning Koehler 0357a4fe3b enabled config of skill descriptions %!s(int64=8) %!d(string=hai) anos
  Henning Koehler d8648288f0 added debug info to skill loading %!s(int64=8) %!d(string=hai) anos
  Henning Koehler 993b7bf614 skills are initialized properly (and file loading isn't actually working yet) %!s(int64=8) %!d(string=hai) anos
  Henning Koehler a6c3352d7c moved secondary skill default bonus initialization into CSkillHandler %!s(int64=8) %!d(string=hai) anos
  Henning Koehler 159e27a0ab changed CBonusSystemNode* to BonusList in CSkill %!s(int64=8) %!d(string=hai) anos
  Henning Koehler fbab52eb18 added basic handler for loading secondary skill bonuses %!s(int64=8) %!d(string=hai) anos