Ivan Savenko
|
ee7a573cb8
Refactoring of SDL API usage:
|
há 2 anos atrás |
Dydzio
|
b1c008179d
Extract client commands handling to separate class + minor fixes
|
há 2 anos atrás |
Arseniy Shestakov
|
ac66fc7f42
Full rework of pre-game interface and networking
|
há 7 anos atrás |
Arseniy Shestakov
|
f1e5797834
Code style: move or add licensing information on top of every file
|
há 8 anos atrás |
Arseniy Shestakov
|
d95c74941b
Client: add onlyAI option support for saved games
|
há 8 anos atrás |
Dydzio
|
88952aefff
Restart button fix (#288)
|
há 8 anos atrás |
AlexVinS
|
a8c45df732
Merge branch 'SDL1Wipe' into develop
|
há 10 anos atrás |
AlexVinS
|
f81116e04d
Fix mantiss #2208
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há 10 anos atrás |
AlexVinS
|
dca1e28bc1
SDL1 wipe, part 1. Untested.
|
há 10 anos atrás |
AlexVinS
|
d50976bf4a
restore some SDL1 code in CMT.XXX
|
há 11 anos atrás |
AlexVinS
|
62d42465de
fix compilation
|
há 11 anos atrás |
Michał W. Urbańczyk
|
6a88604937
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
há 12 anos atrás |
stopiccot
|
f2309d70dd
replaced extern SDL_Surface* X; all over the code with single header
|
há 12 anos atrás |