Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk a46ad0b7ef Next set of fixes, mostly for deserialization. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 4c9edd3f06 Many fixes around bonus system. Some basic propagation mechanism (not clever but works). %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk ed07cfe073 Configurable duels. %!s(int64=15) %!d(string=hai) anos
  mateuszb 957f1764d7 * some progress in StupidAI %!s(int64=15) %!d(string=hai) anos
  mateuszb b3fd14b524 * splitted CGameState into general game state and battle game state %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 2cf6729eee Towards duel support. %!s(int64=15) %!d(string=hai) anos
  mateuszb 4929cf9782 * enum for secondary skills %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 2fe8b07f4f Little more development for duel mode. %!s(int64=15) %!d(string=hai) anos
  mateuszb af2c4633ad * partially done duel mode %!s(int64=15) %!d(string=hai) anos
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done %!s(int64=15) %!d(string=hai) anos
  mateuszb 8b831c1f46 Const-transitiveness of CGI almost reached %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk fc6d6e02a3 More fixes for stacks, some basic macro-based logging for bonus graph operations. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 7c3f3d20c3 Stacks #2 -> towards new system of stack operations. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 32ce20af15 Moving stack system to pointers, part #1 %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 9250cc8adf Separated CStack and CStackInstance. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 27f83ea8c3 Further work on bonus system. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 4d657eaf47 Merges from trunk. Minor changes. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 9028684697 Disemboweling the system. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk bce805dacc Restored Warmonger's changes to artifacts system. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk c299a1cdea Fixed desync. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk aa131bbf15 Reverted r1811, r1812, r1813 %!s(int64=15) %!d(string=hai) anos
  DjWarmonger b75cf89f86 Partial support for customizable artifacts and Spell Scroll. Still doesn't work, though. %!s(int64=15) %!d(string=hai) anos
  mateuszb 608e26b453 * a few fixes for CStack.effects removal - more should come %!s(int64=15) %!d(string=hai) anos
  DjWarmonger 30cf8b7e77 Fixes for previous commit. %!s(int64=15) %!d(string=hai) anos
  DjWarmonger bfe266a377 Moved battle effects to bonus system. May be buggy. %!s(int64=15) %!d(string=hai) anos
  DjWarmonger 59447fb85e Hero speciality will now affect Resurrection and other remaining spells. %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko fd45cd0a6d - fix for #283 %!s(int64=15) %!d(string=hai) anos